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Thread: Strat map models

  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Strat map models

    Ok, so EB8 has the Promethius strat map models (towns look different, better, on the campaign map). But, there is is problem with the mod switch and the models so they do appear. I decided that I wanted to see what it looked like with these guys in there, so I dumped "EB/Data/models_strat/residences" into "data/models_strat/residences" and loaded up EB.

    First off, the greek walls were still the vanilla version, but I think that was my fault.

    Anyways, I was looking around the map and Italy was cool, Greece look (with exception of the walls) cool. But then I went over to Massila (greek in appearance) and there next to it was an ugly vanilla barbarian town. I expected this, but I didn't expect how bad it would clash. My question is this: Is there any plan to replace the barbarian and eastern towns? I know that Res Gestae was working on a barbarian town when it died/Prom retired.

    For now, I have restore the vanilla strat_models.

    P.S. They are great models! Just wish they had all been finish.


  2. #2

    Default Re: Strat map models

    I have yet to see these....

  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Strat map models

    They aren't in this version but will be in a next.

  4. #4

    Default Re: Strat map models

    What is causing the old vanilla stone walls to still keep appearing if we do this though? I tried what you said MAA, but those horrible whitewashed walls are there. I know they are fixed in RG though - and in screenshots from someone using an EB 0.8 that had some sort of "mistake" (in the AI progression thread). Anyone know what the problem is there?

  5. #5

    Default Re: Strat map models

    I'll also add that if someone can get the RG cities and ports to work correctly in the -mod format for us, that you'll certainly get one of those snazzy EB auxiliary sig banners like nikolai sports. Faction of your choice.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Strat map models

    A couple things: I installed Res Gestae (to my desktop) and copied the data/models_strat/residences to the mod'd version of my data/models_strat/residences. The greek walls worked with the RG version. Perhaps it is missing in the EB08 version? (In other words, it is a missing/errored file and not a text error.)

    On not working in the mod switch: I haven't tried this but in the EB descr_cultures, an example of the target for the strat models is:

    data/models_strat/residences/roman_large_city_buildings.CAS

    What would happen if you changed it to:

    EB/Data/models_strat/residences/roman_large_city_buildings.CAS

    ?


  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Strat map models

    Quote Originally Posted by MarcusAureliusAntoninus
    On not working in the mod switch: I haven't tried this but in the EB descr_cultures, an example of the target for the strat models is:

    data/models_strat/residences/roman_large_city_buildings.CAS

    What would happen if you changed it to:

    EB/Data/models_strat/residences/roman_large_city_buildings.CAS

    ?
    Tried, didn't work. Though perhaps I missed something, as this would seem the most logical step, so I definately wouldnt dissuade anyone from doing it if they wished to test it out.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Strat map models

    Quote Originally Posted by Foot
    Tried, didn't work. Though perhaps I missed something, as this would seem the most logical step, so I definately wouldnt dissuade anyone from doing it if they wished to test it out.

    Foot
    I figured that would have been one of the first things tired so I almost didn't try it myself. However I did...

    I added "eb/" in the front of the roman entries (not all, just to test), then loaded the game. And: Roman towns were using Proms models!

    It worked...

    Adding "eb/" to anything that is "data/models_strat/residences/roman_..." or "data/models_strat/residences/greek_..." should make them work (EDIT: of course, this is all in eb/data/descr_cultures.txt). Unless this is one of those rare thing that varies from machine to machine.
    Last edited by MarcusAureliusAntoninus; 12-15-2006 at 09:29.


  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Strat map models

    Quote Originally Posted by MarcusAureliusAntoninus
    I figured that would have been one of the first things tired so I almost didn't try it myself. However I did...

    I added "eb/" in the front of the roman entries (not all, just to test), then loaded the game. And: Roman towns were using Proms models!

    It worked...

    Adding "eb/" to anything that is "data/models_strat/residences/roman_..." or "data/models_strat/residences/greek_..." should make them work (EDIT: of course, this is all in eb/data/descr_cultures.txt). Unless this is one of those rare thing that varies from machine to machine.
    I did that!! git of a game, I swear that I did that and it didn't work. Hmm, well in that case I hope the solution can be solved in little time at all.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  10. #10

    Default Re: Strat map models

    Maybe try renaming prom's city files to have the prefix "prom_" so they don't share the same name as the vanilla versions. Update descr_cultures.txt appropriately and it might work.

    Just an idea, haven't tried it though.

  11. #11
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Strat map models

    Solved this problem already people. Internal patch is being prepared.



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

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