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  1. #1

    Default Re: Strat map models

    I have yet to see these....

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Strat map models

    They aren't in this version but will be in a next.

  3. #3

    Default Re: Strat map models

    What is causing the old vanilla stone walls to still keep appearing if we do this though? I tried what you said MAA, but those horrible whitewashed walls are there. I know they are fixed in RG though - and in screenshots from someone using an EB 0.8 that had some sort of "mistake" (in the AI progression thread). Anyone know what the problem is there?

  4. #4

    Default Re: Strat map models

    I'll also add that if someone can get the RG cities and ports to work correctly in the -mod format for us, that you'll certainly get one of those snazzy EB auxiliary sig banners like nikolai sports. Faction of your choice.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Strat map models

    A couple things: I installed Res Gestae (to my desktop) and copied the data/models_strat/residences to the mod'd version of my data/models_strat/residences. The greek walls worked with the RG version. Perhaps it is missing in the EB08 version? (In other words, it is a missing/errored file and not a text error.)

    On not working in the mod switch: I haven't tried this but in the EB descr_cultures, an example of the target for the strat models is:

    data/models_strat/residences/roman_large_city_buildings.CAS

    What would happen if you changed it to:

    EB/Data/models_strat/residences/roman_large_city_buildings.CAS

    ?


  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Strat map models

    Quote Originally Posted by MarcusAureliusAntoninus
    On not working in the mod switch: I haven't tried this but in the EB descr_cultures, an example of the target for the strat models is:

    data/models_strat/residences/roman_large_city_buildings.CAS

    What would happen if you changed it to:

    EB/Data/models_strat/residences/roman_large_city_buildings.CAS

    ?
    Tried, didn't work. Though perhaps I missed something, as this would seem the most logical step, so I definately wouldnt dissuade anyone from doing it if they wished to test it out.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Strat map models

    Quote Originally Posted by Foot
    Tried, didn't work. Though perhaps I missed something, as this would seem the most logical step, so I definately wouldnt dissuade anyone from doing it if they wished to test it out.

    Foot
    I figured that would have been one of the first things tired so I almost didn't try it myself. However I did...

    I added "eb/" in the front of the roman entries (not all, just to test), then loaded the game. And: Roman towns were using Proms models!

    It worked...

    Adding "eb/" to anything that is "data/models_strat/residences/roman_..." or "data/models_strat/residences/greek_..." should make them work (EDIT: of course, this is all in eb/data/descr_cultures.txt). Unless this is one of those rare thing that varies from machine to machine.
    Last edited by MarcusAureliusAntoninus; 12-15-2006 at 09:29.


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