I have yet to see these....
They aren't in this version but will be in a next.
What is causing the old vanilla stone walls to still keep appearing if we do this though? I tried what you said MAA, but those horrible whitewashed walls are there. I know they are fixed in RG though - and in screenshots from someone using an EB 0.8 that had some sort of "mistake" (in the AI progression thread). Anyone know what the problem is there?
I'll also add that if someone can get the RG cities and ports to work correctly in the -mod format for us, that you'll certainly get one of those snazzy EB auxiliary sig banners like nikolai sports.Faction of your choice.
A couple things: I installed Res Gestae (to my desktop) and copied the data/models_strat/residences to the mod'd version of my data/models_strat/residences. The greek walls worked with the RG version. Perhaps it is missing in the EB08 version? (In other words, it is a missing/errored file and not a text error.)
On not working in the mod switch: I haven't tried this but in the EB descr_cultures, an example of the target for the strat models is:
data/models_strat/residences/roman_large_city_buildings.CAS
What would happen if you changed it to:
EB/Data/models_strat/residences/roman_large_city_buildings.CAS
?
Tried, didn't work. Though perhaps I missed something, as this would seem the most logical step, so I definately wouldnt dissuade anyone from doing it if they wished to test it out.Originally Posted by MarcusAureliusAntoninus
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
I figured that would have been one of the first things tired so I almost didn't try it myself. However I did...Originally Posted by Foot
I added "eb/" in the front of the roman entries (not all, just to test), then loaded the game. And: Roman towns were using Proms models!![]()
It worked...
Adding "eb/" to anything that is "data/models_strat/residences/roman_..." or "data/models_strat/residences/greek_..." should make them work (EDIT: of course, this is all in eb/data/descr_cultures.txt). Unless this is one of those rare thing that varies from machine to machine.
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