Quote Originally Posted by Quillan
There is something very wrong with them. Take a unit of any of the 2h axe troops (heavy billmen, tabardariyya, varangian guard, berdiche axemen, or such) and charge a unit of Danish scouts (probably the weakest cav unit). They'll kill a lot in the charge. Now watch the rest of the fight. They'll kill no more than 5 for the remainder of the fight, because the only figure that will actually attack is the unit commander model. The regular troops don't swing against mounted troops. Example from my Byzantine campaign: Mongol horse archers vs Varangian guard in hth combat. There was no charge, as the varangians were on the flank of troops holding a bridge and the mongols just spilled over. Mongol HAs killed 76. Varangian guard killed 0...
Why do you expect your VG or tabardariyya slaughter horses? Of course I understand that people would expect more kills than 0 and I would not mind if 2h axes would be just a slightly (but indeed very slightly) better vs horses. However, from the gamebalance point of view you dont want a unit that costs 490 (tabardariyya) to be able to beat up everything because why would anyone use anything else? At the moment 2h axemen are good vs swords and spears, they can make a draw vs more expensive units. In MP I got 40-50 kills with my tabardariyya and I was rushed. That is not bad for a unit that costs 490 compared to the cost of dismounted CK (630), right? Obviously given their cheap price they need to have a weakness. CA decided that cavs should be their bane. It is fine with me. Perhaps CA overemphasised this weakness, and definitely left it unexplained. I am still waiting for someone from CA to show up and state it clearly that it is not a bug (or state it clearly if it is indeed a bug).
The point is that just beacuse things dont work as you expect, it does not mean that it is a bug. It can be a different balance system (and I would vote for this option atm). You have to experiment and try to understand the big picture before declaring that this or that thing is a "bug".