http://www.totalwarblog.com/
Tommorow! Nice one. Interesting to hear about the developments for Update 2 as well.
Thought I'd crosspost to earn some brownie points, since Econ has punished me for being awesome.
http://www.totalwarblog.com/
Tommorow! Nice one. Interesting to hear about the developments for Update 2 as well.
Thought I'd crosspost to earn some brownie points, since Econ has punished me for being awesome.
Nice!![]()
... I never noticed Scotland being that passive; in all my campaigns (except for my English one, obviously) it was always Scotland that took York and Wales, never England. Come to think of it, I've never seen AI-controlled England do anything whatsoever...The French always beat them to Rennes and they don't bother to take Bruges until the Danes have it. In my HRE campaign I went as far as taking all of western France from the French and gifting it to England, but still they were utterly passive... oh well, I guess they'll have a look into it, which is good.
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btw... Huzzah for the Unpacker!!![]()
Current Campaigns:
i dont want cavalry to be weaker more consistently :(
Too bad they could not fix the 2h axemen this patch, i guess we have to wait 2more months so that we can use those units :D, oh and i hope with the patch tomorow the ai will start kicking my ass heh..
*Macho Man Randy Savage voice* Oh YEAAAH!
Good stuff. Even better 'cause I heard today I could take a day off tomorrow 'cause there ain't much to do then. I can then test this new baby :)
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
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Pay heed to my story named The Thief in the Mead Hall.No.
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Check out some of my music.
Originally Posted by Test112345
I don't think he meant consistantly weaker...
I think he means that overall the charge will be weaker but you will more consistantly be able to do full charges rather than the 10% charge thing...
It is not really the thread for a discussion but you have to admit that the heavy cavalry charge as it is now, when done right, is a little excessively powerful. I mean you can wipe out a Spear militia unit almost to a man with single head on charge with the spear unit facing your cavalry, stationary and in good order...
AWW YEAH! Great, and it's friday which means I can fully enjoy this game again until midnight yayy!
ace news.
I will have to agree with you. I read it as charges being easier to carry out (less cohesion problems) but generally weaker (so we don't get any more of the Khazaks wiping out Armoured Sergeants).Originally Posted by Bob the Insane
You may not care about war, but war cares about you!
I'll be glad of a more aggressive Scotland in 1.2. The generals of my homeland just stand there.They sometimes take Inverness or try for Dublin but otherwise just hang out outside Edinburgh. Maybe there's a brothel out there and they're having too much fun for 200 years!
Looks like the 2h bug will be fixed in 1.2 as well if "stronger 2-handed axe men and billmen" is anything to go by.
Can't wait for tomorrow. Finally damn merchants will work properly.
Hmmf I'm gonna have to restart my campaign again.. tomorrow.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Same here... guess I'll just mess around with my England campaign tonight and then get serious once the patch is out.Originally Posted by Sinan
I'm sure he did mean fixed, but that's update 2, not the first patch.
Age and treachery will defeat youth and skill every time.
Is there no way at all to somehow implement the patch fixes into your currently existing savegames?
Emotion, passions, and desires are, thus peace is not.
Emotion: you have it or it has you.
---
Pay heed to my story named The Thief in the Mead Hall.No.
---
Check out some of my music.
That depends. In some patches the savegames are compatible, while in some they aren't. If I remember correctly with RTW, 1.1 and 1.2 saves were compatible with 1.0, however you couldn't use earlier saves with 1.3 because of some change in the files.
Age and treachery will defeat youth and skill every time.
Aww crap, you're right. Bah! I knew I was overly excited. I guess I'll settle for two smaller presents instead of one big one then.Originally Posted by Quillan
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
woo-hoo! I'm pretty sure Santa has the game all tucked away in his sack for me so, you guys be sure to give the patch a good and thorough shakedownso it's ready for me to use come Christmas.
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Nice! I've been awake only 5 mins......what a great way to start the day![]()
"All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke
You can use them right now, there is nothing wrong with them. I am using 2h axemen in MP and they work fine.Originally Posted by Basileus
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
I am sure he meant stronger, as there is nothing to be fixed in this case. 2h axemen work fine. And I am not even sure that it is a wise idea to make them stronger considering that they are in general lot cheaper than the standard sword units.Originally Posted by Doug-Thompson
Making 2h axemen work vs cavs will surely overpower them, no one would use anything else, and why would they if 2h axemen are cheaper then swords or spears and can beat up anything including swords, spears, cavs?
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
There is something very wrong with them. Take a unit of any of the 2h axe troops (heavy billmen, tabardariyya, varangian guard, berdiche axemen, or such) and charge a unit of Danish scouts (probably the weakest cav unit). They'll kill a lot in the charge. Now watch the rest of the fight. They'll kill no more than 5 for the remainder of the fight, because the only figure that will actually attack is the unit commander model. The regular troops don't swing against mounted troops. Example from my Byzantine campaign: Mongol horse archers vs Varangian guard in hth combat. There was no charge, as the varangians were on the flank of troops holding a bridge and the mongols just spilled over. Mongol HAs killed 76. Varangian guard killed 0...
Age and treachery will defeat youth and skill every time.
Why do you expect your VG or tabardariyya slaughter horses? Of course I understand that people would expect more kills than 0Originally Posted by Quillan
and I would not mind if 2h axes would be just a slightly (but indeed very slightly) better vs horses. However, from the gamebalance point of view you dont want a unit that costs 490 (tabardariyya) to be able to beat up everything because why would anyone use anything else? At the moment 2h axemen are good vs swords and spears, they can make a draw vs more expensive units. In MP I got 40-50 kills with my tabardariyya and I was rushed. That is not bad for a unit that costs 490 compared to the cost of dismounted CK (630), right? Obviously given their cheap price they need to have a weakness. CA decided that cavs should be their bane. It is fine with me. Perhaps CA overemphasised this weakness, and definitely left it unexplained. I am still waiting for someone from CA to show up and state it clearly that it is not a bug (or state it clearly if it is indeed a bug).
The point is that just beacuse things dont work as you expect, it does not mean that it is a bug. It can be a different balance system (and I would vote for this option atm). You have to experiment and try to understand the big picture before declaring that this or that thing is a "bug".
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
so the lack of animation on 2h axe units are considered "features"?
i doubt they are.
Taking on seven years that the holy ghost had left alone
test my arms, kick like crazy, Ive been trying way too long.
only if he could push his way off and fight you
Im sorry, Im sorry, Im not sure
Getting this off my chest, the story ends.
Cheetah, I see where you're coming from, but the fact of the matter is 2-handed axes don't attack cav after the charge. Play a custom battle using a weak horse unit and walk up to an AI varangian guard unit and watch how the battle unfolds if you don't believe us. Versus infantry the issue's not so drastic and for their price it probably suffices as it is for MP.
=MizuDoc Otomo=
I like to see that there's an improvement in CA's customer care. Definitely, the idea of having blogs to keep the comunity updated was a good idea.
This makes me want to have my new comp and MTW2 even more!!![]()
(So far, all my knowledge comes from the org and a friend who has it)
Proud member of the Cavarly Association of Commanders
From MTW:Turks, Egyptians to MTW2: Turks again!. Passing through RTW: Scythia, Sarmatia/Baktria(this was in RTR, right?) and BI: Sarmatia, again!
What?? Sign above the dotted line?? of course!
lol, so instead of your morning world news, you look forward to your morning total war news? niiiiceOriginally Posted by Darth Nihilus
oh, and woo hoo! too bad about them not fixing the 2handers this round though.
What do you mean by lack of animation? When they face sword/spear units they fight ok.Originally Posted by ŞaoŞin
Also, of course I cannot be sure that this is a "feature" or not. That is why I am missing the CA guys making a clear statement.
However, I think that we should be a bit more openminded trying to understand the whole system, instead of judging isolated issues based on our expectations.
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
THEY DONT MOVE AFTER A CHARGE!
THEY DONT MOVE AFTER A CHARGE!
THEY DONT MOVE AFTER A CHARGE!
THEY DONT MOVE AFTER A CHARGE!
THEY DONT MOVE AFTER A CHARGE!
that clear enough for ya?
Taking on seven years that the holy ghost had left alone
test my arms, kick like crazy, Ive been trying way too long.
only if he could push his way off and fight you
Im sorry, Im sorry, Im not sure
Getting this off my chest, the story ends.
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