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Thread: Patch release date confirmed.

  1. #1

    Default Patch release date confirmed.

    http://www.totalwarblog.com/

    Tommorow! Nice one. Interesting to hear about the developments for Update 2 as well.

    Thought I'd crosspost to earn some brownie points, since Econ has punished me for being awesome.

  2. #2
    Supreme Ruler of the Universe Member FrauGloer's Avatar
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    Default Re: Patch release date confirmed.

    Nice!

    ... I never noticed Scotland being that passive; in all my campaigns (except for my English one, obviously) it was always Scotland that took York and Wales, never England. Come to think of it, I've never seen AI-controlled England do anything whatsoever... The French always beat them to Rennes and they don't bother to take Bruges until the Danes have it. In my HRE campaign I went as far as taking all of western France from the French and gifting it to England, but still they were utterly passive... oh well, I guess they'll have a look into it, which is good.

    btw... Huzzah for the Unpacker!!
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  3. #3

    Default Re: Patch release date confirmed.

    i dont want cavalry to be weaker more consistently :(

  4. #4
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Patch release date confirmed.

    Too bad they could not fix the 2h axemen this patch, i guess we have to wait 2more months so that we can use those units :D, oh and i hope with the patch tomorow the ai will start kicking my ass heh..

  5. #5
    Στωικισμός Member Bijo's Avatar
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    Default Re: Patch release date confirmed.

    *Macho Man Randy Savage voice* Oh YEAAAH!


    Good stuff. Even better 'cause I heard today I could take a day off tomorrow 'cause there ain't much to do then. I can then test this new baby :)
    Emotion, passions, and desires are, thus peace is not.
    Emotion: you have it or it has you.

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  6. #6
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Test112345
    i dont want cavalry to be weaker more consistently :(

    I don't think he meant consistantly weaker...

    I think he means that overall the charge will be weaker but you will more consistantly be able to do full charges rather than the 10% charge thing...

    It is not really the thread for a discussion but you have to admit that the heavy cavalry charge as it is now, when done right, is a little excessively powerful. I mean you can wipe out a Spear militia unit almost to a man with single head on charge with the spear unit facing your cavalry, stationary and in good order...
    Last edited by Bob the Insane; 12-14-2006 at 15:46.

  7. #7

    Default Re: Patch release date confirmed.

    AWW YEAH! Great, and it's friday which means I can fully enjoy this game again until midnight yayy!

  8. #8
    lurker Member JR-'s Avatar
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    Default Re: Patch release date confirmed.

    ace news.

  9. #9
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Bob the Insane
    I don't think he meant consistantly weaker...

    I think he means that overall the charge will be weaker but you will more consistantly be able to do full charges rather than the 10% charge thing...

    It is not really the thread for a discussion but you have to admit that the heavy cavalry charge as it is now, when done right, is a little excessively powerful. I mean you can wipe out a Spear militia unit almost to a man with single head on charge with the spear unit facing your cavalry, stationary and in good order...
    I will have to agree with you. I read it as charges being easier to carry out (less cohesion problems) but generally weaker (so we don't get any more of the Khazaks wiping out Armoured Sergeants).
    You may not care about war, but war cares about you!


  10. #10
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Basileus
    Too bad they could not fix the 2h axemen this patch, i guess we have to wait 2more months so that we can use those units :D, oh and i hope with the patch tomorow the ai will start kicking my ass heh..

    Maybe I misread the blog post, but by "stronger" two-handed units, surely he meant "fixed."
    "In war, then, let your great object be victory, not lengthy campaigns."

  11. #11

    Default Re: Patch release date confirmed.

    I'll be glad of a more aggressive Scotland in 1.2. The generals of my homeland just stand there. They sometimes take Inverness or try for Dublin but otherwise just hang out outside Edinburgh. Maybe there's a brothel out there and they're having too much fun for 200 years!

    Looks like the 2h bug will be fixed in 1.2 as well if "stronger 2-handed axe men and billmen" is anything to go by.

    Can't wait for tomorrow. Finally damn merchants will work properly.

  12. #12
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Patch release date confirmed.

    Hmmf I'm gonna have to restart my campaign again.. tomorrow.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  13. #13
    Member Member Stuie's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Sinan
    Hmmf I'm gonna have to restart my campaign again.. tomorrow.
    Same here... guess I'll just mess around with my England campaign tonight and then get serious once the patch is out.

  14. #14
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Patch release date confirmed.

    I'm sure he did mean fixed, but that's update 2, not the first patch.
    Age and treachery will defeat youth and skill every time.

  15. #15
    Στωικισμός Member Bijo's Avatar
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    Default Re: Patch release date confirmed.

    Is there no way at all to somehow implement the patch fixes into your currently existing savegames?
    Emotion, passions, and desires are, thus peace is not.
    Emotion: you have it or it has you.

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  16. #16
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Patch release date confirmed.

    That depends. In some patches the savegames are compatible, while in some they aren't. If I remember correctly with RTW, 1.1 and 1.2 saves were compatible with 1.0, however you couldn't use earlier saves with 1.3 because of some change in the files.
    Age and treachery will defeat youth and skill every time.

  17. #17
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Quillan
    I'm sure he did mean fixed, but that's update 2, not the first patch.

    Ah. I did misread it. My bad.
    "In war, then, let your great object be victory, not lengthy campaigns."

  18. #18
    Member Member danfda's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Quillan
    I'm sure he did mean fixed, but that's update 2, not the first patch.
    Aww crap, you're right. Bah! I knew I was overly excited. I guess I'll settle for two smaller presents instead of one big one then.
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

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  19. #19
    Member Member Kraggenmor's Avatar
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    Default Re: Patch release date confirmed.

    woo-hoo! I'm pretty sure Santa has the game all tucked away in his sack for me so, you guys be sure to give the patch a good and thorough shakedown so it's ready for me to use come Christmas.


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  20. #20
    Member Member Darth Nihilus's Avatar
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    Default Re: Patch release date confirmed.

    Nice! I've been awake only 5 mins......what a great way to start the day
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  21. #21
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Basileus
    Too bad they could not fix the 2h axemen this patch, i guess we have to wait 2more months so that we can use those units :D, oh and i hope with the patch tomorow the ai will start kicking my ass heh..
    You can use them right now, there is nothing wrong with them. I am using 2h axemen in MP and they work fine.
    Lional of Cornwall
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  22. #22
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Doug-Thompson
    Maybe I misread the blog post, but by "stronger" two-handed units, surely he meant "fixed."
    I am sure he meant stronger, as there is nothing to be fixed in this case. 2h axemen work fine. And I am not even sure that it is a wise idea to make them stronger considering that they are in general lot cheaper than the standard sword units.
    Making 2h axemen work vs cavs will surely overpower them, no one would use anything else, and why would they if 2h axemen are cheaper then swords or spears and can beat up anything including swords, spears, cavs?
    Lional of Cornwall
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  23. #23
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Patch release date confirmed.

    There is something very wrong with them. Take a unit of any of the 2h axe troops (heavy billmen, tabardariyya, varangian guard, berdiche axemen, or such) and charge a unit of Danish scouts (probably the weakest cav unit). They'll kill a lot in the charge. Now watch the rest of the fight. They'll kill no more than 5 for the remainder of the fight, because the only figure that will actually attack is the unit commander model. The regular troops don't swing against mounted troops. Example from my Byzantine campaign: Mongol horse archers vs Varangian guard in hth combat. There was no charge, as the varangians were on the flank of troops holding a bridge and the mongols just spilled over. Mongol HAs killed 76. Varangian guard killed 0...
    Age and treachery will defeat youth and skill every time.

  24. #24
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Quillan
    There is something very wrong with them. Take a unit of any of the 2h axe troops (heavy billmen, tabardariyya, varangian guard, berdiche axemen, or such) and charge a unit of Danish scouts (probably the weakest cav unit). They'll kill a lot in the charge. Now watch the rest of the fight. They'll kill no more than 5 for the remainder of the fight, because the only figure that will actually attack is the unit commander model. The regular troops don't swing against mounted troops. Example from my Byzantine campaign: Mongol horse archers vs Varangian guard in hth combat. There was no charge, as the varangians were on the flank of troops holding a bridge and the mongols just spilled over. Mongol HAs killed 76. Varangian guard killed 0...
    Why do you expect your VG or tabardariyya slaughter horses? Of course I understand that people would expect more kills than 0 and I would not mind if 2h axes would be just a slightly (but indeed very slightly) better vs horses. However, from the gamebalance point of view you dont want a unit that costs 490 (tabardariyya) to be able to beat up everything because why would anyone use anything else? At the moment 2h axemen are good vs swords and spears, they can make a draw vs more expensive units. In MP I got 40-50 kills with my tabardariyya and I was rushed. That is not bad for a unit that costs 490 compared to the cost of dismounted CK (630), right? Obviously given their cheap price they need to have a weakness. CA decided that cavs should be their bane. It is fine with me. Perhaps CA overemphasised this weakness, and definitely left it unexplained. I am still waiting for someone from CA to show up and state it clearly that it is not a bug (or state it clearly if it is indeed a bug).
    The point is that just beacuse things dont work as you expect, it does not mean that it is a bug. It can be a different balance system (and I would vote for this option atm). You have to experiment and try to understand the big picture before declaring that this or that thing is a "bug".
    Lional of Cornwall
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    Death before dishonour.

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  25. #25
    Understanding in a Car Crash Member RZST's Avatar
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    Default Re: Patch release date confirmed.

    so the lack of animation on 2h axe units are considered "features"?

    i doubt they are.

    Taking on seven years that the holy ghost had left alone
    test my arms, kick like crazy, Ive been trying way too long.
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  26. #26
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Patch release date confirmed.

    Cheetah, I see where you're coming from, but the fact of the matter is 2-handed axes don't attack cav after the charge. Play a custom battle using a weak horse unit and walk up to an AI varangian guard unit and watch how the battle unfolds if you don't believe us. Versus infantry the issue's not so drastic and for their price it probably suffices as it is for MP.
    =MizuDoc Otomo=

  27. #27
    Dragon Knight Member Betito's Avatar
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    Default Re: Patch release date confirmed.

    I like to see that there's an improvement in CA's customer care. Definitely, the idea of having blogs to keep the comunity updated was a good idea.


    This makes me want to have my new comp and MTW2 even more!!
    (So far, all my knowledge comes from the org and a friend who has it)
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  28. #28
    Member Member Bongaroo's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by Darth Nihilus
    Nice! I've been awake only 5 mins......what a great way to start the day
    lol, so instead of your morning world news, you look forward to your morning total war news? niiiice

    oh, and woo hoo! too bad about them not fixing the 2handers this round though.

  29. #29
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Patch release date confirmed.

    Quote Originally Posted by ŞaoŞin
    so the lack of animation on 2h axe units are considered "features"?

    i doubt they are.
    What do you mean by lack of animation? When they face sword/spear units they fight ok.

    Also, of course I cannot be sure that this is a "feature" or not. That is why I am missing the CA guys making a clear statement.
    However, I think that we should be a bit more openminded trying to understand the whole system, instead of judging isolated issues based on our expectations.
    Lional of Cornwall
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    Death before dishonour.

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  30. #30
    Understanding in a Car Crash Member RZST's Avatar
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    Default Re: Patch release date confirmed.

    THEY DONT MOVE AFTER A CHARGE!
    THEY DONT MOVE AFTER A CHARGE!
    THEY DONT MOVE AFTER A CHARGE!
    THEY DONT MOVE AFTER A CHARGE!
    THEY DONT MOVE AFTER A CHARGE!


    that clear enough for ya?

    Taking on seven years that the holy ghost had left alone
    test my arms, kick like crazy, Ive been trying way too long.
    only if he could push his way off and fight you
    Im sorry, Im sorry, Im not sure
    Getting this off my chest, the story ends.

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