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Thread: Why the rush to gunpowder?

  1. #1

    Default Why the rush to gunpowder?

    MTW2 is a great game but does anyone else think that gunpowder units are available way too early in the game? In my current campaign, I am building the first available gunpowder units around the year 1250. These are bombard cannons. In the unit description, it states that the first of these were used in Europe in the mid 14th century (thats mid 1300's) and gained widespread use at the end of the 14th century (late 1300's). So here I am making them 150 years too soon.

    The other historical events like the Mongol invasions seem to happen at historically accurate dates, so why not gunpowder? Frankly, I think the game would be equally great if they had ended the campaign at 1400 and left out gunpowder altogether.

    Are specific dates that units or buildings become available moddable?

  2. #2

    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by IsItStillThere
    MTW2 is a great game but does anyone else think that gunpowder units are available way too early in the game? In my current campaign, I am building the first available gunpowder units around the year 1250. These are bombard cannons. In the unit description, it states that the first of these were used in Europe in the mid 14th century (thats mid 1300's) and gained widespread use at the end of the 14th century (late 1300's). So here I am making them 150 years too soon.

    The other historical events like the Mongol invasions seem to happen at historically accurate dates, so why not gunpowder? Frankly, I think the game would be equally great if they had ended the campaign at 1400 and left out gunpowder altogether.

    Are specific dates that units or buildings become available moddable?
    I'm actually a bit urked myself ATM in my campaign i have modded it to be 6 months a turn so it could be my fault but I'm sure what I'm about to complain about should be tied in with some kind of key event not through the tech tree which this appears to be.



    Since the late 13th century the Venetians have been fielding full stacks of those ships that are from the 16th century and its really urking me off as I'm only able to build Gun holks which don't stand a chance.

  3. #3

    Default Re: Why the rush to gunpowder?

    The game is about re-writing history. Gunpowder has indeed been around for probably a few thousand years, but only came to prominence in those times. It doesn't mean that your leader can't be a bit more adventurous and have a bit more foresight with this "new" invention.
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  4. #4

    Default Re: Why the rush to gunpowder?

    Heh if you thing bombards are bad, a prepared player can start pumping out musketeers a few turns after the gunpowder event...

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    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Why the rush to gunpowder?

    Assuming he already has huge walls. Best bet is to take Constantinople as a faction that actually gets gun powder. Cheers to Cossack Musketeers!

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  6. #6

    Default Re: Why the rush to gunpowder?

    all ive ever used are the bombard units, how are the other gunpowder units?

  7. #7

    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by zulukiller
    I'm actually a bit urked myself ATM in my campaign i have modded it to be 6 months a turn so it could be my fault but I'm sure what I'm about to complain about should be tied in with some kind of key event not through the tech tree which this appears to be.

    Since the late 13th century the Venetians have been fielding full stacks of those ships that are from the 16th century and its really urking me off as I'm only able to build Gun holks which don't stand a chance.
    Well wordems, if you changed the time progression, things are gonna be out of wack... and secondly, if you're a northern european power, such as the English - basically, you should stay off the water as much as possible until you get Carrack tech.

    In the early, early, early game - you could've sunk Dhows... if the Pirates didn't catch you first, lol - that's about it. After that, don't get near the waves until shipbuilding is about putting lots of big guns on board.
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  8. #8
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Test112345
    all ive ever used are the bombard units, how are the other gunpowder units?
    Bombards pale in comparison to the other gunpowder units. Bombards have an attack vs buildings of 180. Basilisks are 330. Bombard ranges are only a little greater than a trebuchet. Basilisks can reach just about across the map (I'm stretching it slightly, but only slightly). Musketeers outrange longbows. Muskets have a higher missile attack than longbows. Muskets have the AP ability just like longbows and crossbows. Muskets seem to kill more per volley than longbows, but fire a bit slower. Muskets cause units to break and rout at close range.

    In the progression of artillery, bombards give way to culverins or cannons for most factions, which are longer ranged, more damage and more accurate. Those get supplanted by basilisks, which are the granddaddy of medieval artillery. There is a reason it costs 1000 to recruit and 400 to maintain. Some factions have special pieces, like serpentines (light cannon intended for use against field troops, it's quite accurate and good range but doesn't hurt a building any more than a ballista does) and mortars (indirect fire weapon, can drop shots over walls onto troops behind). Not all factions get everything. I think the Turks only get Grand Bombards.

    In missile infantry, the first thing you get are handguns, which aren't terribly good but the troops are well armored. They look like they do better in melee, honestly. Those give way to arquebusiers, which have longer range but no armor. They are fairly accurate, do good damage, but long range missile troops like longbows, Venetian Archers, pavise crossbows, etc outrange them. Only about 4 factions get musketeers by default, but those are the best.

    Take a look at this screenshot for an idea of the range of high end artillery. See the routing troops on the mountain? The last one just moved out of range of my two culverins...

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  9. #9

    Default Re: Why the rush to gunpowder?

    I actually find mortar the best long range anti-personnel. Bombards, etc. are too inaccurate. Ribaults are short range. Dunno about serpentines yet.

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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by PaulTa
    The game is about re-writing history. Gunpowder has indeed been around for probably a few thousand years, but only came to prominence in those times. It doesn't mean that your leader can't be a bit more adventurous and have a bit more foresight with this "new" invention.
    The Chinese invented Gunpowder in the 9th century. A book from 850 titled "Classified Essentials of the Mysterious Tao of the True Origin of Things" contains a recipe for gunpowder, and appearantly was happened upon by Taoist alchemists trying to make an immortality potion. By 904 the Chinese have made military rockets.

    Also it's not that early to have gunpowder coming along when it does. Muslim scholars had a gunpowder recipe around 1100. Weapons using it are developed in Islamic and Christian areas of europe by 1250.
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  11. #11

    Default Re: Why the rush to gunpowder?

    Only about 4 factions get musketeers by default, but those are the best.
    Standard Musketeers are quite good, but not the best. Turkish Jannisary Musketeers are by far the best gunpowder infantry in the game, being basically good at everything and doing crazy damage.
    actually find mortar the best long range anti-personnel. Bombards, etc. are too inaccurate. Ribaults are short range. Dunno about serpentines yet.
    I agree, mortars are by far the best anti-unit artillery there is. They may not have quite the range of the other guns, but for some reason they have almost 90% accuracy vs troops, and an large AoE attack. They can be fire over walls and usually take out S.Towers, large artillery, and rams in one shot.
    I honestly think they are a bit over the top.

  12. #12

    Default Re: Why the rush to gunpowder?

    Serpentines too, are great, they are like ballistas with massive range and incredible accuracy. In a bridge battle they simply rip away lines and lines of men.

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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by lars573
    a recipe for gunpowder... happened upon by Taoist alchemists trying to make an immortality potion
    I bet THOSE alchemists never reached immortality!

    With the default time scale, I feel that everything is a bit rushed. They seem to have slowed down the tactical battles a little bit, which is good, but the speed of events and the constant attacks from your neighbors seem to have increased the overall pace of the game.

    I guess that's what we get from all of those threads talking about how people got bored and never played all the way through a campaign?
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  14. #14

    Default Re: Why the rush to gunpowder?

    holy crap...you need to have the highest archer building and then convert them using gunpowder, right?you get whatever their gunpowder counterparts are?

    jease man...the problem is that i went through every round and i saw no countries i fought using any gunpowder weapons besides the handgunners. it seems like you can just make regular units and do fine against anyone. or do countries get better militaries as you get better too...im playing on m/m so that may be it too. wow...thats such a long range.

  15. #15
    Understanding in a Car Crash Member RZST's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Blackboots
    I bet THOSE alchemists never reached immortality!

    With the default time scale, I feel that everything is a bit rushed. They seem to have slowed down the tactical battles a little bit, which is good, but the speed of events and the constant attacks from your neighbors seem to have increased the overall pace of the game.

    I guess that's what we get from all of those threads talking about how people got bored and never played all the way through a campaign?
    thats part of it (although i DO enjoy slow-buildup-turtle type campaigns)
    the other reason is that the devs think that the majority of campaign players dont even get the late era units. so their solution? speed it up which imho is pretty bad. there SHOULD have been an option for fast-slow playstyles.

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    Confiscator of Swords Member dopp's Avatar
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    Default Re: Why the rush to gunpowder?

    Early handguns and arquebuses were believed to have been invented in China around the same time as well (12-13th century), according to some recent archeological finds. The armies of the late Ming Dynasty include war wagons (against the nomads), heavy siege artillery, and pike-and-shot formations. Make of it what you will. Unfortunately, nobody takes Chinese historians seriously, so you end up getting those stupid fire lances and rocket launchers every time you play a game with Far Easterners involved. Or those ridiculous repeating crossbows. Or archers with exploding ammo. Or rocket-assisted catapult stones. Or pretty fireworks.

    Anyway, I've discovered that putting musketeers on skirmish orders bypasses the load in ranks thing and the individual men actually fire quite fast, about 8-10 shots a minute. The problem with load in ranks is that the lines keep bumping into each other so they never get to fire.

    Musketeers are built from the highest level barracks (royal barracks), so don't bother with the archery ranges if you're teching to them. Teching fast, but still with attention to other stuff like churches and trade buildings, you can get your first royal barracks several turns before turn 81 rolls around and brings gunpowder with it. After that you can basically shoot any army to death except longbowmen (and maybe, once the formation problems are fixed, even them).

    Cannon of all descriptions can destroy virtually any structure with one or two hits. Grand Bombards do the most damage, I think, but are a little more inaccurate than basilisks.
    Last edited by dopp; 12-12-2006 at 07:54.

  17. #17
    Senior Member Senior Member Carl's Avatar
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    Default Re: Why the rush to gunpowder?

    Make of it what you will. Unfortunately, nobody takes Chinese historians seriously, so you end up getting those stupid fire lances and rocket launchers every time you play a game with Far Easterners involved. Or those ridiculous repeating crossbows. Or archers with exploding ammo. Or rocket-assisted catapult stones. Or pretty fireworks.
    My understandin was that these where used in Chinnese armies, just not allways at the time periods the games say they where. Besides the games tend to try and go for unique over somthing that just looks like a carbon copy of european warfare.
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    Praeparet bellum Member Quillan's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Test112345
    holy crap...you need to have the highest archer building and then convert them using gunpowder, right?you get whatever their gunpowder counterparts are?
    No, actually the gunpowder infantry are built in cities. The Militia Barracks (the one that gives you militia pikemen) enables Hand Gunners once the gunpowder discovered event occurs. There are two barracks above that: the Army Barracks (12,000 florins and 6-7 turns build time) and the Royal Barracks (15,000 florins and 8 turns). Before gunpowder they don't really do anything except possibly increase the recruitment pool of the earlier troops. After gunpowder, the army barracks enables arquebusiers and the royal barracks enables musketeers. You can build the barracks before the event, so you'll immediately be able to start recruitment when it happens, but the recruitment pool takes time to fill up.

    The cannons are a separate line of buildings: gunsmith, cannon workshop, cannon foundry, royal armory. They can be built in cities or castles.
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  19. #19
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Why the rush to gunpowder?

    Does the royal barracks do anything for factions without access to musketeers? I never noticed.

    From what I understand, Chinese warfare after the adoption of gunpowder (Ming thru Qing dynasty, although you have grenadiers and bombards as early as the late Song) was surprisingly similar to European warfare. Heavy lancers, musketeers, pikemen, 'sword-and-buckler' men, field and siege artillery, extensive fortifications (war wagons and fortified cities). More unique elements would be archers continuing to serve alongside the gunners. Maybe someone better versed in this stuff would know more.

  20. #20
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Why the rush to gunpowder?

    Factions who don't get musketeers cannot build a royal barracks. It's one way you can tell them apart. Byzantium doesn't even get to build an army barracks, since the only gunpowder troops they get are bombards.
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  21. #21
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Blackboots
    I bet THOSE alchemists never reached immortality!
    Well trying to find a potion was a step up from previous immortality formulas. Which consisted of drinking mercury and eating jade.


    Quote Originally Posted by dopp
    Early handguns and arquebuses were believed to have been invented in China around the same time as well (12-13th century), according to some recent archeological finds. The armies of the late Ming Dynasty include war wagons (against the nomads), heavy siege artillery, and pike-and-shot formations. Make of it what you will. Unfortunately, nobody takes Chinese historians seriously, so you end up getting those stupid fire lances and rocket launchers every time you play a game with Far Easterners involved. Or those ridiculous repeating crossbows. Or archers with exploding ammo. Or rocket-assisted catapult stones. Or pretty fireworks.
    I've seen what is pirported to be a hand held bronze cannon from around the Yuan period. But going as far as an Arquebus might be stretching it.
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    Confiscator of Swords Member dopp's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by lars573
    I've seen what is pirported to be a hand held bronze cannon from around the Yuan period. But going as far as an Arquebus might be stretching it.
    No arquebuses during the Yuan, right. The Ming is later (14th century onwards).

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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Why the rush to gunpowder?

    And there is not guarentee that the Mings used Arquebus's right from the start. There is also no guarentee that the Mings and Qings used native ARquebus's. They could have come from Central asia or the middle east to China.
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  24. #24

    Default Re: Why the rush to gunpowder?

    The game is about re-writing history.
    True, but it would be nice if we could do that in a realistic context.

    This isn't civilization...insane teching isn't what its about. Units like Cossack Musketeers have absolutely no place being in a MEDIEVAL strategy game. Its laughable when you think about it.

    Its OK though, there are a lot of great elements to the game and its still a lot of fun...these issues should be fodder for the modders anyhow

  25. #25
    Inquisitor Member Quickening's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by SMZ
    Well wordems, if you changed the time progression, things are gonna be out of wack...
    Eh? I thought things still happened in exactly the same year if you changed the time progression. I thought they just (obviously) took longer to happen?
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  26. #26

    Default Re: Why the rush to gunpowder?

    There are some interesting pictures of Chinese gunpowder weaponry at this site: http://club.it.sohu.com/r-kaogu-104108-0-17-0.html

    A lot of the weapons on the site are described as being Ming-dynasty in origin, including an interesting looking 'Pavise' firearm. I'm also intrigued by the 'poison globe' grenade - early chemical warfare.

    That said, I'm not aware that the Ming dynasty ever got the hang of massed formations of soldiers with firearms. I suspect that gunpowder weaponry in China remained in a supporting role, given the availability of huge amounts of manpower who could be armed with sharp pointy things. Cannons and similar never got beyond the bombard stage of technology either until the mid-to-late (18th century) Qing, to my knowledge, and were not much used on the battlefield.

    I'd always thought of the Qing as using mainly halberdiers and horse archers, with a few units of musketeers in the late 18th to mid 19th centuries, but I'm happy to be corrected by someone who knows more than that.
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    Member Member Musashi's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Quickening
    Eh? I thought things still happened in exactly the same year if you changed the time progression. I thought they just (obviously) took longer to happen?
    Nyet. Most of the game events are set to happen a certain number of turns after you start. A few are tied to dates, but the majority are based on number of turns.
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    Inquisitor Member Quickening's Avatar
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    Default Re: Why the rush to gunpowder?

    Quote Originally Posted by Musashi
    Nyet. Most of the game events are set to happen a certain number of turns after you start. A few are tied to dates, but the majority are based on number of turns.
    Oh for f**ksake.

    Thanks for the info. Now that is annoying.
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  29. #29
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Why the rush to gunpowder?

    Actually, as I understand it, it's set to a certain number of years after the game starts. If you alter the start date you also alter the dates of the set events, but changing the timescale does not. The event "World is Round" that triggers the availability of the new world happens between
    Spoiler Alert, click show to read: 
    320 and 328
    years after the campaign starts. If that was turns, the default timescale would have the campaign end before it happened. 1080-1530 is 450 years, 225 turns at the default setting. I've played all three of my campaigns at 1 year per turn instead of two, the first two going to just past the year 1300, and didn't have that event.
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  30. #30
    Member Member Musashi's Avatar
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    Default Re: Why the rush to gunpowder?

    Ah, my mistake then. For some reason I was thinking those were turn offsets.
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