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Thread: Two Handed Weaponry frustrations

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  1. #1
    Member Member Gith's Avatar
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    Default Two Handed Weaponry frustrations

    I know this has come up a few times, but I just had my first experience with it and it was extremely frustrating. Playing as Portugal I assaulted Genoa thanks to a spy opening the gates. Seeing that it was only a general guarding the city, I sent two units of Portuguese Dismounted Knights (96) straight up the middle and 1 around the back streets to the center to attack from behind. The General charged before my flanking unit could get there. The charge killed maybe 10-12, a pretty acceptable number in my book and then the melee ensued. My flanking unit eventually came around and helped out. In the end I lost 140 Portuguese Dismounted Knights, who killed 6 of the general's bodyguard. This is absurd. I read the patchnotes, didn't see any mention of this... is it due to the fact that the polearm attacks so slow that it is constantly interrupted and never gets an attack off? Has there been any mention of fixing this?

    Right now it just seems like they're a useless unit, and I've heard the same things about the Varangian

    Looks like its back to using only dismounted feudal knights
    While the wicked stand confounded
    call me, with thy saints surrounded.

  2. #2

    Default Re: Two Handed Weaponry frustrations

    Quote Originally Posted by Gith
    I know this has come up a few times, but I just had my first experience with it and it was extremely frustrating. Playing as Portugal I assaulted Genoa thanks to a spy opening the gates. Seeing that it was only a general guarding the city, I sent two units of Portuguese Dismounted Knights (96) straight up the middle and 1 around the back streets to the center to attack from behind. The General charged before my flanking unit could get there. The charge killed maybe 10-12, a pretty acceptable number in my book and then the melee ensued. My flanking unit eventually came around and helped out. In the end I lost 140 Portuguese Dismounted Knights, who killed 6 of the general's bodyguard. This is absurd. I read the patchnotes, didn't see any mention of this... is it due to the fact that the polearm attacks so slow that it is constantly interrupted and never gets an attack off? Has there been any mention of fixing this?

    Right now it just seems like they're a useless unit, and I've heard the same things about the Varangian

    Looks like its back to using only dismounted feudal knights
    Patch II will address this, in the mean time Lusteds mods provide a good fix.

  3. #3
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Two Handed Weaponry frustrations

    I never had a problem like this, my forlorn hope annihilated an enemy general within seconds once. Took them a bit for the rest of the bodyguards, but they won without any help. My Zweihänder also work nicely and attack frequently. Tried some billmen in custom battle and they also seemed to work fine. Sometimes i wouldn't be surprised if the copy protection used is responsible for some of the faults, had to get a new DVD drive to be able to install the game, there may be some occassions where everything seems fine but the drive still made an error while copying the files. I had similar things happen with gothic 3 where the UI would be screwed but I got no error message.


    "Topic is tired and needs a nap." - Tosa Inu

  4. #4
    Member Member Gith's Avatar
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    Default Re: Two Handed Weaponry frustrations

    Thanks for directing me to the fixes


    Yea oddly enough I've never had this problem with Forlorn Hope, Zweihanders, or Gothic Foot Knights, just Portuguese and English foot knights, and like I said (I think it was under the 'Why Jannisary Heavy Infantry Murder Everything' thread) the Varangians as well.

    I suffered the same fate when charging into a unit of pavise crossbow militia... on the charge I killed quite a few, but as melee went on they started wiping me out. Am I wrong to expect my crack foot knights to steamroll crossbowmen?
    While the wicked stand confounded
    call me, with thy saints surrounded.

  5. #5
    Member Member Musashi's Avatar
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    Default Re: Two Handed Weaponry frustrations

    Two handed sword units aren't bugged, only two handed axe and funky polearm units.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  6. #6
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Two Handed Weaponry frustrations

    Quote Originally Posted by Musashi
    Two handed sword units aren't bugged, only two handed axe and funky polearm units.
    And religious fanatics, both the Crusade and Jihad units.
    "In war, then, let your great object be victory, not lengthy campaigns."

  7. #7

    Default Re: Two Handed Weaponry frustrations

    Also, where are the French Longswordsmen or the Landesckhnechten; zweihanders, halberiers, handgonnemenschen and hakkebuttesmenschen. Not just pikemen? Milanese or mercenary two-handers?

  8. #8

    Default Re: Two Handed Weaponry frustrations

    Will be nice when they fix this bug so we can see how the units are supposed to play... esp. vrs cav...
    Knight of the Round Table

  9. #9
    <Insert Custom User Title> Member Dan.o6's Avatar
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    Default Re: Two Handed Weaponry frustrations

    I think I'm just going to mod this myself, seems easier than using Lusted's mod which fixes a lot more things than I find nessessary. I'll just replace the animations and see how it runs. No stats editing.

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