I dont use hex commander but the process with it should be similar. Make a copy of and open up the texture file you want to edit in your hex editor. Write down the numbers highlighted here:
Delete them then save and exit. Change the file extension from .texture to .dds. Open it up in your graphics program and make note of the format, ie DXT1 or DXT5 and no. of mipmaps. Do your editing and save the file with the same settings. Now open up the dds in your hex editor and insert the hex string you deleted at the start. Compare it with the original file to make sure its correct. Save, exit and rename the files so the new one is used by the model. Start your game with the --io.file_first switch and you should be able to see your changes ingame. Remember to delete the two files that cause the game to crash as well.
Bookmarks