Couple more tests, mounts buildings and banners:






I've only noticed one other byte changing between files, the 46th seems to change value depending on the size of the file, although I've noticed two files of different dimensions but same area having the same value. Likewise I've noticed two files of the same dxt type having different values for the 29th byte, 10 and 20. I havent noticed two different dxt formats using the same value though. The other two byte sequences dont seem to have any effect ingame if you change them to those used by another type of model. Other than that I havent noticed any other changes between the headers in different files than those 6 bytes.