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Thread: Converting .Texture to .DDS

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  1. #14

    Default Re: Converting .Texture to .DDS

    Okay, tried it out - totally worked.


    Absolutely great. Just wanted to give a couple of reminders of things that Casuir already said but I forgot!

    1) My photoshop defaulted to DXT3 - but use DXT5 for unit textures.

    2) Don't use this with a mod folder (might have to redo the path to do that) instead use:
    [io]
    file_first = true
    in the .cfg file or --io.file_first in the command line

    3) Remember to delete the two files that cause the game to crash as well:
    data\descr_geography_new.txt
    data\descr_geography_new.db



    BTW I'm using XVI32 as a hex editor, is there a quick way to paste the header back in? I had to retype it by hand
    Last edited by Epistolary Richard; 12-17-2006 at 23:37.
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