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Thread: Converting .Texture to .DDS

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  1. #1

    Default Re: Converting .Texture to .DDS

    Quote Originally Posted by Epistolary Richard
    BTW I'm using XVI32 as a hex editor, is there a quick way to paste the header back in? I had to retype it by hand
    Yeah there is, sorry didnt actually look for one till you asked. Use the Block <n> chars in the edit menu, enter 48 with decimal checked and the header will be highlighted. You can cut and paste the header now but if you use the clipboard for anything else (like photoshop) the string will be lost. Best way to do it would be open up the original and copy and paste the header from that.

  2. #2

    Default Re: Converting .Texture to .DDS

    couple of questions:
    1.I was trying to add some textures using adobe photoshop,but when I try to convert it to .DDS it doesen't work(it's not combatibile)
    2.Does it works with 3DSmax???
    3. when trying covert .DDS file to .texture file(for editing the texture) i can't set the numbers very good:
    1
    48
    0
    7562582
    1237572
    51208848
    1233649
    556
    0
    2084197939
    3
    1024
    can you say how to correct it???
    and 4:does it works with an other width(512)???
    eg:
    1
    48
    0
    7562582
    1237572
    51208848
    1233649
    556
    0
    2084197939
    3
    512

  3. #3

    Default AW: Converting .Texture to .DDS

    to be honest: im too lazy to do all the stuff with the hex commander. Does anyone code a program to speed this things up? me - and i guess the total war community too - is waiting for it.

  4. #4

    Default Re: Converting .Texture to .DDS

    hey guys i got all the tools you talk about but i just can't find the unit texture files where are the files for me to mod the unit texture, please someone help me

  5. #5

    Default Re: Converting .Texture to .DDS

    data/unit_models/units/ after you unpack the files.

    -hgtm, I'm not sure exactly what you're doing, if you follow the steps above it should work. You shouldnt be using 3dsmax at all, thats for 3d models not 3d textures.

    Did a bit more testing and the two bytes which seem to relate to dxt type and file size dont have any effect ingame if you change them to different value. Given that the dxt type and file dimensions are in the dds portion of the file im guessing they're for reference only.

  6. #6

    Default Re: Converting .Texture to .DDS

    so.....how do you convert back to .texture ? or do I have to?

  7. #7

    Default Re: Converting .Texture to .DDS

    Yes, you have to. It's a matter of reinserting the header in the hex editor and then saving it as a .texture file.
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  8. #8
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: Converting .Texture to .DDS

    How does one find out what the dxt type of the file is in the first place?

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