From the top off my head, core buildings and buildings with the hinterland_ tag are indestructible.
However, you can't just remove the core_ tag because that will screw your game ;)
You need to add this to export_descr_buildings.txt
Repeat it for the other levels of the city if you want.Code:} stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability {
Well Casuir, your suggestion certainly opens up the option to convert a city to a castle (as made apparent in the building browser screen), so I'm thankful for that.
However, even though the option is available to convert a city/huge city to a castle, the actual "building" to be constructed does not appear in the choices, which means I most likely have to enter new buildings corresponding to each of those new levels.
Thanks for the help guys.
try putting 3 or 4 in instead of 2, maybe its a problem with populations, a castle has a max of 9000
I tried using 3 or 4, but neither works
Are their buildings in there that a castle cant have? Doesnt make any sense that you'd have to add a new building to the castle thread when it wont convert to the ones that are already there. Walls are part of the core city building and if you were able to destroy them you'd have nothing to convert. Try deleting all the buildings and see if it works.
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