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Thread: The patch is here

  1. #61

    Default Re: The patch is here

    Quote Originally Posted by big_boss120
    I just wondering that is the passive AI still exists in most of the battle or the chances of having them is reduced??
    I just fought several battles where i would have expected the passive AI bug to kick in. In one, my force was positioned on a hill, my missile troops were deployed at the front, with spearmen and heavy infantry behind, some horsies on the flanks. the enemy advanced towards me, their missile troops leading. i was able to cause heavy casualties before they got into range. we traded shots for a few volleys, but it was obvious that i had the upper hand (casualties of 10-1 in my favour) at which point the bulk of the enemy infantry advanced up the hill and engaged my main line. my missile troops still managed to play a part, whittling down his cavalry reserve somewhat, but the AI just pushed its troops forward.

    I observed the same in the next battle. similar situation, similar reaction from the AI, push its missile troops forward, try to cause damage with them, when that didn't work the main line advanced and engaged my up close

  2. #62

    Default The patch is here, and?

    Hate to say this, but this patch is being murdered over at the Trivium/TWC.

    http://www.twcenter.net/forums/showthread.php?t=73576

    Already many have gone several dozen turns into the game. Lots of things have been discovered. Some of you have already seen or are now figuring it out. Oh, well. I have had some great battles. It seems sieges are not at all changes, armies just stand there. I would like to see my army run by the AI conduct a siege like the AI puts one over on me.
    Had a battle against the French as the Brits. It lasted nearly 40 minutes. Many great things, both armies reacted to each other. Countered each other's moves. I usually let the AI run myarmies and I take over one unit, usually the mercs. I like using the merc-Xbowmen as commandos since they have swords, or even merc Pavise-Xbowmen. These were on saved games.

    Siege bug seems to be the same whether new or old game. Still testing.
    Last edited by Cesare diBorja; 12-16-2006 at 07:02.

  3. #63
    Member Member Zenicetus's Avatar
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    Default Re: The patch is here, and?

    Quote Originally Posted by Cesare diBorja
    Hate to say this, but this patch is being murdered over at the Trivium/TWC.

    http://www.twcenter.net/forums/showthread.php?t=73576

    Already many have gone several dozen turns into the game. Lots of things have been discovered. Some of you have already seen or are now figuring it out. Oh, well. I have had some great battles. It seems sieges are not at all changes, armies just stand there.
    Was the passive siege AI on a new campaign after the patch, or a saved campaign game?

    I know I've seen posts here indicating the patch works on saved campaigns, but I'm wondering if all the critical fixes are in place. Testing the new patch should probably be done on custom battles or new campaign, just to be sure.
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  4. #64
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by GFX707
    You can also experiment with angling the camera inside the city....in certain directions the graphics slowdown goes away. Something inside the city apparently causes the slowdown, but I can't work out what.
    Shader Model 2....


    "Topic is tired and needs a nap." - Tosa Inu

  5. #65

    Default Re: The patch is here

    I just fought several battles where i would have expected the passive AI bug to kick in. In one, my force was positioned on a hill, my missile troops were deployed at the front, with spearmen and heavy infantry behind, some horsies on the flanks. the enemy advanced towards me, their missile troops leading. i was able to cause heavy casualties before they got into range. we traded shots for a few volleys, but it was obvious that i had the upper hand (casualties of 10-1 in my favour) at which point the bulk of the enemy infantry advanced up the hill and engaged my main line. my missile troops still managed to play a part, whittling down his cavalry reserve somewhat, but the AI just pushed its troops forward.

    I observed the same in the next battle. similar situation, similar reaction from the AI, push its missile troops forward, try to cause damage with them, when that didn't work the main line advanced and engaged my up close
    Sounds good enough to me....if that doesnt work we can always go back to mod the battle_ai behavior.

    Hate to say this, but this patch is being murdered over at the Trivium/TWC.

    http://www.twcenter.net/forums/showthread.php?t=73576

    Already many have gone several dozen turns into the game. Lots of things have been discovered. Some of you have already seen or are now figuring it out. Oh, well. I have had some great battles. It seems sieges are not at all changes, armies just stand there. I would like to see my army run by the AI conduct a siege like the AI puts one over on me.
    To be honest the ppl @ TWC are pretty much gunning for the patch & fans (NOT fanboys) when MTW2 is released. It's not much surprise to see so much hate there, but despite that, some ppl will probably do a good job and report the additional issues post-patch without any critic demeaners + @ss responses, but it's becoming harder to find that kind of ppl in TWC...

  6. #66
    Member Member Satyr's Avatar
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    Default Re: The patch is here

    Past disappointments are hard to overcome. Now when everyone knows that it is at least another 2 months before we get another patch who is going to still be playing M2TW if this patch isn't any good?

  7. #67
    Necro Lenin Member Koval's Avatar
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    Default Re: The patch is here

    Is there any other place I can download the patch? GamersHell doesn't seem to be too dial-up/download manager friendly.
    "A cynic is a man who, when he smells flowers,
    looks around for a coffin."

  8. #68
    Beating plowshares into swords Member zandor's Avatar
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    Default Re: The patch is here

    Personally I think they need a severe grilling for not fixing the 2-handed bug. It basically breaks fighting battles any time either side has a bugged unit. Of all the things not to fix, how could they ignore the single worst bug in the game?
    They could have at least just swapped in animations from working units and adjusted the unit's attack strengths to maintain balance.

  9. #69

    Default Re: The patch is here

    Ive got the patch downloaded. Can somebody help walk me through the installation?
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

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  10. #70

    Default Re: The patch is here

    Tactical battlefield AI much, much improved... ..

  11. #71

    Default Re: The patch is here

    Sorry I found it
    Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge

    Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.

  12. #72

    Default Re: The patch is here

    Somehow I dont get the siege bug, I've had a lot of sieges in citadels with over 3,000 units it did lag a little bit, but nothing major. But that was with 3k units. And I don't think my computer is that great either. 3.2ghz 2gb of ram so mid class geforce vid card I think its a 7600 12mb ram. I'm waiting for Lusted updated mod before I even install the patch.

    But I'm just wondering if Lusted can fix most of the problems by himself CA should hire him.

  13. #73
    Cynic Senior Member sapi's Avatar
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    Default Re: The patch is here

    You can also experiment with angling the camera inside the city....in certain directions the graphics slowdown goes away. Something inside the city apparently causes the slowdown, but I can't work out what.
    Shader Model 2....
    Nah, it's not that - i've been running since day one with 'force dx9 shaders' on (that's shader model 3 fyi) and i still get it.

    The fixes look impressive, though i am annoyed that they missed the 2 handed weapon bug.

    I just wish we didn't have such slow internet in australia :(
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  14. #74

    Default Re: The patch is here

    As an historian, I am quite disappointed. My personal sentiments and/or needs have not been met, but I am not crying a river. I will have fun the best way possible. Mayhap, modding this monstrocity will satisfy my ego. If I were 15-20, I may not have commented at all, satisfied in youthful exuberance. I am 35 and happy I did not have to pay for this game, that it was given to me. This bloody game needs a good modding. That's all.

    (At Musashi)Gee, thanks, pal, for smutting a perfectly honest statement
    Last edited by Cesare diBorja; 12-16-2006 at 13:26.

  15. #75
    Member Member Musashi's Avatar
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    Default Re: The patch is here

    I'm 29 and perfectly happy with it (Aside from the lame performance of certain two handed weapon wielding troops). The fact that you want it to be more "historical" doesn't make you more mature than other gamers, stop trying to imply such.
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  16. #76
    Member Member Barry Fitzgerald's Avatar
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    Default Re: The patch is here

    My thoughts on the patch are mixed...

    Battle AI seems better...less prone to being passive..works most of the time on normal battles..(though still needs some tweaking)

    Seige AI...um well sometimes works...and um sometimes it just doesnt! Aka passive...not fixed IMHO...

    Cavalry better to control in general...though terrible pathfinding remains...mega problem inside a city. Still some issues of wandering off, and splitting up chasing units.

    Deployment in castles/city...better..but still a bit quirky at time...not 100% fixed.

    Some unit problems remain...reforming etc...

    Campaign AI..still weak..though land invasions seem to happen now!


    It is a bit of a let down about the two handed weapon problem, gonna be a long wait for the next patch..though it will likely fix many issues that remain.

  17. #77
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: The patch is here

    To my impression the patch didn't fix the cavalry charge bug .... and they still scatter around and often men do not keep the formation and start single to single fights all around ....

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  18. #78
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by PROMETHEUS
    To my impression the patch didn't fix the cavalry charge bug .... and they still scatter around and often men do not keep the formation and start single to single fights all around ....
    I beg to differ, my charges are way more forgiving now. Pre-patch, conditions had to be EXACTLY right before I could pull off a decent charge. Now, conditions have to be good instead of perfect and I love the fact that running skirmishers also get impaled on my lances. In my freak Byzantium game, the Scottish Border Reivers and the Bodyguards totally massacred my spear line with some good charges while pre-patch, I could hold them off with un-upgraded Spear Militia. The patch has thought me that relatively thin spear lines don't stop a thundering cavalry charge.

    I'm happy with the changes so far (I did exspect to have the two-handed bug fixed, but you can't have it all) and they are going to be further improved, so, go CA!
    Last edited by Faenaris; 12-16-2006 at 12:57. Reason: Typo's ... again.
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  19. #79
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: The patch is here

    I'm waiting for Lusted updated mod before I even install the patch.
    https://forums.totalwar.org/vb/showthread.php?t=75206

  20. #80
    The Breath of God Member Divine Wind's Avatar
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    Default Re: The patch is here

    Well ive encountered the passive AI bug 3 times now while an enemy army sieges one of my cities in North Africa.

    Chasing routers is still crazy. The whole unit spreads out over a huge area.

    2H weapons not fixed, gunpowder units not fixed. VERY disappointing.

    Im still getting small armies of 3/4 units attacking my full stacked cities/castles.

    Had some odd diplomacy situations where I gave very generous deals, and the AI would counter it with a worse deal for themselves! Very odd!

    I still see archer units firing high into the air, wasting ammo

    ----

    AI on the whole do seem better, more aggressive. This is good!

    Charges work well now, much easier to pull off.

    Ive seen lots of nice naval invasions.

    ----

    On the whole its an OK patch. But for me, the game will not be how it should be until the passive AI is fixed, the 2H, and gunpowder units are fixed. This is a critical undersight, and im extremely disappointed that it wont be fixed until February.

    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
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  21. #81
    Cynic Senior Member sapi's Avatar
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    Default Re: The patch is here

    Just a note to everyone who's disapointed in CA.

    Think how many developers and play testers they have. Now, think how many of us there are, and how much we play.

    Within the first day of the game's release, the community would have played it more than the devs and testers during its entire development phase, so it's natural for bugs to get though.

    That those that did still exist simply means that CA haven't found a way of fixing them that doesn't break anything else.

    There is another patch coming, so realistically there's nothing to worry about.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
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  22. #82
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by sapi
    Nah, it's not that - i've been running since day one with 'force dx9 shaders' on (that's shader model 3 fyi) and i still get it.

    The fixes look impressive, though i am annoyed that they missed the 2 handed weapon bug.

    I just wish we didn't have such slow internet in australia :(
    And you think shader model 3 would run better???
    And if shader model 3 is/were in the game, why is it not selectable in the options? isn't shader model 2 DX9 as well, wasn't SM 3 new with DX9c?

    With my old 6600GT I noticed a big difference depending on daytime and the angle I would look at cities. If the sun was low and the buildings had an orange glow on them, it would lag if i looked at the glowy side, moving the camera 180 degrees around the city would give me more fps.
    High texture settings can also cause that, setting the game to shader model 1 and low textures made it run pretty fine on that card even in metropoles, huge cities and metropoles caused most problems anyway.


    And now concerning the 2 handed bug, how exactly could i recreate that? My Zweihander work fine and in Agincourt I noticed my billmen could kill as well. Haven't noticed a problem there yet.


    "Topic is tired and needs a nap." - Tosa Inu

  23. #83
    Cynic Senior Member sapi's Avatar
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    Default Re: The patch is here

    Swords work; nothing else does - biillmen are bugged - the damage you see is most likely from the initial charge.

    As to the shader models, it's a good rule of thumb to always use teh best your video card can support, both for looks and optimisation purposes.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  24. #84
    Inquisitor Member Quickening's Avatar
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    Default Re: The patch is here

    Can't believe the number of complaints. This patch is ace! My battles now last twice as long and I lose twice as many men as before. Im on my toes at all times now. Great stuff
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  25. #85
    Just an Oldfart Member Basileus's Avatar
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    Default Re: The patch is here

    I installed the patch today and cause of lack of time to play i just tried it out for 30mins, i started a new campaign as the scots and got invaded by the danes almost from the get go haha thought it was kinda fun. Charges work good now and the AI is not passive at battles like before so you cant just sit there and shoot them.

  26. #86

    Default Re: The patch is here

    Cool thanks lusted!

    But for some reasons I like some of the options you changed they way they were but all the other fixes make up for it.

    If CA is having such a hard time finging all the bugs they should have more people workign on it. I mean how could someone have missed the passive AI?? Or the 2h bug.

  27. #87

    Default Re: The patch is here

    I want to try this with my savegame, how can I see the patch does work on my savegame?(I've made a mod that makes one turn=one year)

  28. #88
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: The patch is here

    Downloading From Russia. I think the server is in the Northwest so it will take longer.

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  29. #89
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by IrishArmenian
    Downloading From Russia. I think the server is in the Northwest so it will take longer.
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  30. #90
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by sapi
    Swords work; nothing else does - biillmen are bugged - the damage you see is most likely from the initial charge.

    As to the shader models, it's a good rule of thumb to always use teh best your video card can support, both for looks and optimisation purposes.
    Well, my halberdiers butcher even dismounted feudal knights, and I didn't even need a patch for this.


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