That because that is the planned fixes for the 2nd patch.Originally Posted by Fizz
That because that is the planned fixes for the 2nd patch.Originally Posted by Fizz
And the next patch'll be due in... February. So look for it March or April.
Oy vey...
the rendering is slow on the larger cities as well, so "auto-resolve" is still the only real way to fight the top 3 city sieges (city, min city, large city) or the top castles (castle, fortress, citadel).
interesting not, when you turn the camera away from the city and face out into just the hills, the lag all goes away. so, if you don't mind fighting blind.... ; )
"Signatures tell the forum who you are. If you make jokes, you are a clown. If you leave serious quotes, you take things seriously. If you challenge the owner of the forums, you are a malcontent.
The Owners are like a government. If you make jokes, they laugh. If you make serious quotes, they keep an eye on you, while probing public opinion on your remarks. If you challenge them, you are a threat." - me on the SWG forums before they censored my sig
Now, now...be fair. This is pretty quick for them to release the first patch, in my opinion. The fact that they already acknowledge the need for a second and are planning to implement one is fantastic. Or at least a lot better than some companies do.And the next patch'll be due in... February. So look for it March or April.
Oy vey...
Can someone, anyone confirm that they were able to d/l the new patch, install it, and successfully re-load an existing campaign game?
I'd like to rock these fixes, but not at the risk of having to start my campaign over.
You can also experiment with angling the camera inside the city....in certain directions the graphics slowdown goes away. Something inside the city apparently causes the slowdown, but I can't work out what.Originally Posted by mor dan
Hate to say this, but this patch is being murdered over at the Trivium/TWC.
http://www.twcenter.net/forums/showthread.php?t=73576
Already many have gone several dozen turns into the game. Lots of things have been discovered. Some of you have already seen or are now figuring it out. Oh, well. I have had some great battles. It seems sieges are not at all changes, armies just stand there. I would like to see my army run by the AI conduct a siege like the AI puts one over on me.
Had a battle against the French as the Brits. It lasted nearly 40 minutes. Many great things, both armies reacted to each other. Countered each other's moves. I usually let the AI run myarmies and I take over one unit, usually the mercs. I like using the merc-Xbowmen as commandos since they have swords, or even merc Pavise-Xbowmen. These were on saved games.
Siege bug seems to be the same whether new or old game. Still testing.
Last edited by Cesare diBorja; 12-16-2006 at 07:02.
Was the passive siege AI on a new campaign after the patch, or a saved campaign game?Originally Posted by Cesare diBorja
I know I've seen posts here indicating the patch works on saved campaigns, but I'm wondering if all the critical fixes are in place. Testing the new patch should probably be done on custom battles or new campaign, just to be sure.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Shader Model 2....Originally Posted by GFX707
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"Topic is tired and needs a nap." - Tosa Inu
Sounds good enough to me....if that doesnt work we can always go back to mod the battle_ai behavior.I just fought several battles where i would have expected the passive AI bug to kick in. In one, my force was positioned on a hill, my missile troops were deployed at the front, with spearmen and heavy infantry behind, some horsies on the flanks. the enemy advanced towards me, their missile troops leading. i was able to cause heavy casualties before they got into range. we traded shots for a few volleys, but it was obvious that i had the upper hand (casualties of 10-1 in my favour) at which point the bulk of the enemy infantry advanced up the hill and engaged my main line. my missile troops still managed to play a part, whittling down his cavalry reserve somewhat, but the AI just pushed its troops forward.
I observed the same in the next battle. similar situation, similar reaction from the AI, push its missile troops forward, try to cause damage with them, when that didn't work the main line advanced and engaged my up close
To be honest the ppl @ TWC are pretty much gunning for the patch & fans (NOT fanboys) when MTW2 is released. It's not much surprise to see so much hate there, but despite that, some ppl will probably do a good job and report the additional issues post-patch without any critic demeaners + @ss responses, but it's becoming harder to find that kind of ppl in TWC...Hate to say this, but this patch is being murdered over at the Trivium/TWC.
http://www.twcenter.net/forums/showthread.php?t=73576
Already many have gone several dozen turns into the game. Lots of things have been discovered. Some of you have already seen or are now figuring it out. Oh, well. I have had some great battles. It seems sieges are not at all changes, armies just stand there. I would like to see my army run by the AI conduct a siege like the AI puts one over on me.
Past disappointments are hard to overcome. Now when everyone knows that it is at least another 2 months before we get another patch who is going to still be playing M2TW if this patch isn't any good?
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