Sorry I found it![]()
Sorry I found it![]()
Using the power of the Griff cannon, we make a Griff sized hole in the outer wall. Or we paint it a very disgusting color. -Sarge
Well, wizards do tend to be a bunch of guys walking around wearing dresses. That's enough to frighten me right there.
Somehow I dont get the siege bug, I've had a lot of sieges in citadels with over 3,000 units it did lag a little bit, but nothing major. But that was with 3k units. And I don't think my computer is that great either. 3.2ghz 2gb of ram so mid class geforce vid card I think its a 7600 12mb ram. I'm waiting for Lusted updated mod before I even install the patch.
But I'm just wondering if Lusted can fix most of the problems by himself CA should hire him.![]()
Nah, it's not that - i've been running since day one with 'force dx9 shaders' on (that's shader model 3 fyi) and i still get it.Shader Model 2....You can also experiment with angling the camera inside the city....in certain directions the graphics slowdown goes away. Something inside the city apparently causes the slowdown, but I can't work out what.
The fixes look impressive, though i am annoyed that they missed the 2 handed weapon bug.
I just wish we didn't have such slow internet in australia :(
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
And you think shader model 3 would run better???Originally Posted by sapi
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And if shader model 3 is/were in the game, why is it not selectable in the options? isn't shader model 2 DX9 as well, wasn't SM 3 new with DX9c?
With my old 6600GT I noticed a big difference depending on daytime and the angle I would look at cities. If the sun was low and the buildings had an orange glow on them, it would lag if i looked at the glowy side, moving the camera 180 degrees around the city would give me more fps.
High texture settings can also cause that, setting the game to shader model 1 and low textures made it run pretty fine on that card even in metropoles, huge cities and metropoles caused most problems anyway.
And now concerning the 2 handed bug, how exactly could i recreate that? My Zweihander work fine and in Agincourt I noticed my billmen could kill as well. Haven't noticed a problem there yet.
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"Topic is tired and needs a nap." - Tosa Inu
Swords work; nothing else does - biillmen are bugged - the damage you see is most likely from the initial charge.
As to the shader models, it's a good rule of thumb to always use teh best your video card can support, both for looks and optimisation purposes.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Can't believe the number of complaints. This patch is ace! My battles now last twice as long and I lose twice as many men as before. Im on my toes at all times now. Great stuff![]()
Harbour you unclean thoughts
Add me to X-Fire: quickening666
I installed the patch today and cause of lack of time to play i just tried it out for 30mins, i started a new campaign as the scots and got invaded by the danes almost from the get go haha thought it was kinda fun. Charges work good now and the AI is not passive at battles like before so you cant just sit there and shoot them.
Cool thanks lusted!
But for some reasons I like some of the options you changed they way they were but all the other fixes make up for it.
If CA is having such a hard time finging all the bugs they should have more people workign on it. I mean how could someone have missed the passive AI?? Or the 2h bug.
Well, my halberdiers butcher even dismounted feudal knights, and I didn't even need a patch for this.Originally Posted by sapi
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"Topic is tired and needs a nap." - Tosa Inu
I guess a lot of it is a matter of play style. To be honest, I've noticed almost no difference. The AI is a little more aggressive in campaign (i.e. once they attack me not one faction has yet agreed or asked for a cease fire. Currently at war with almost every faction.) Other than that, every bug is still there in full. Even many of the things they say they fixed are still occurring. And yea, I checked and made sure that I'm running 1.1.
Over all, I'd say a complete non-patch. Fortunately while I think the game has a lot of problems, I didn't think the game was broken so it's still playable to me. With the unpacker I can now mod it and fix several of the bugs myself. So not a complete waste. Just a disappointment.
Magnum
Halberdiers were never bugged...Originally Posted by Husar
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
I'm still curious as to the situation with the patch.
I haven't experienced any CTDs, cavalry bugs, and passive AI or any of the complaints those people are talking about.
In regards to crashes, I had more in 1.0 and haven't had any in this version.
For Cavalry, I was suprised during one battle where my cavalry actually continued charging into an archer unit that was running away, in fact they always quickly turn into pursuit but they still kept charging.
Passive AI, so far I have not seen any at all. Being the attacker in the map is a poor way to test this since well...your the one that's suppose to be aggressive, not them.
THe AI IMO is vastly improved over RTW. In RTW, the AI simply charges en masse. Here? Depending on the situation they'll engage with archers first, keeping their own units behind. Then eventually they'll start sending in waves to wear you down. I've even had the AI send a couple of units to try and flank me and I was hardpressed trying to counter this.
I was even more impressed during the siege of Dublin. THe portugese was allied with me and sent an army that helped me take that castle. The enemy sallied out and the Portugese army grabbed their attention. Both enemy armies engaged with their archers first and the Portugese eventually rammed their main line into the enemy. During this time I took the opporutunity to capture the city without suffering a single casualty![]()
When the enemy sieges me, they always go with the siege weapons first. If a spy opens the door, then they'll go for that too once all other options have been exhausted so it's good to see they don't just stay there and do nothing.
BTW I always use battle timers. I think the AI will act more passive when there's an unlimited timer on the map because the AI will say, "Hey, I don't need to go and attack him, I like this spot so why should I?" or other stuff like that.
Though I'm not surprised by most of the complaints. Alot of people say high praise of mods like that Europa Barbairum, that justianian campaign, RTR and Darthmod yet those mods were always unstable for me. However I never critizied them for it as I knew the problem was with my computer so I stuck with the vanilla version. Hopefully the MTW2 mods will be better.
In summary, we make mistakes so we can learn from them. The next patch will be better I guarantee it.
Last edited by nameless; 12-17-2006 at 17:41.
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