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  1. #1
    Member Member Barry Fitzgerald's Avatar
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    Default Re: The patch is here

    My thoughts on the patch are mixed...

    Battle AI seems better...less prone to being passive..works most of the time on normal battles..(though still needs some tweaking)

    Seige AI...um well sometimes works...and um sometimes it just doesnt! Aka passive...not fixed IMHO...

    Cavalry better to control in general...though terrible pathfinding remains...mega problem inside a city. Still some issues of wandering off, and splitting up chasing units.

    Deployment in castles/city...better..but still a bit quirky at time...not 100% fixed.

    Some unit problems remain...reforming etc...

    Campaign AI..still weak..though land invasions seem to happen now!


    It is a bit of a let down about the two handed weapon problem, gonna be a long wait for the next patch..though it will likely fix many issues that remain.

  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: The patch is here

    To my impression the patch didn't fix the cavalry charge bug .... and they still scatter around and often men do not keep the formation and start single to single fights all around ....

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  3. #3
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by PROMETHEUS
    To my impression the patch didn't fix the cavalry charge bug .... and they still scatter around and often men do not keep the formation and start single to single fights all around ....
    I beg to differ, my charges are way more forgiving now. Pre-patch, conditions had to be EXACTLY right before I could pull off a decent charge. Now, conditions have to be good instead of perfect and I love the fact that running skirmishers also get impaled on my lances. In my freak Byzantium game, the Scottish Border Reivers and the Bodyguards totally massacred my spear line with some good charges while pre-patch, I could hold them off with un-upgraded Spear Militia. The patch has thought me that relatively thin spear lines don't stop a thundering cavalry charge.

    I'm happy with the changes so far (I did exspect to have the two-handed bug fixed, but you can't have it all) and they are going to be further improved, so, go CA!
    Last edited by Faenaris; 12-16-2006 at 12:57. Reason: Typo's ... again.
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  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: The patch is here

    I'm waiting for Lusted updated mod before I even install the patch.
    https://forums.totalwar.org/vb/showthread.php?t=75206

  5. #5
    The Breath of God Member Divine Wind's Avatar
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    Default Re: The patch is here

    Well ive encountered the passive AI bug 3 times now while an enemy army sieges one of my cities in North Africa.

    Chasing routers is still crazy. The whole unit spreads out over a huge area.

    2H weapons not fixed, gunpowder units not fixed. VERY disappointing.

    Im still getting small armies of 3/4 units attacking my full stacked cities/castles.

    Had some odd diplomacy situations where I gave very generous deals, and the AI would counter it with a worse deal for themselves! Very odd!

    I still see archer units firing high into the air, wasting ammo

    ----

    AI on the whole do seem better, more aggressive. This is good!

    Charges work well now, much easier to pull off.

    Ive seen lots of nice naval invasions.

    ----

    On the whole its an OK patch. But for me, the game will not be how it should be until the passive AI is fixed, the 2H, and gunpowder units are fixed. This is a critical undersight, and im extremely disappointed that it wont be fixed until February.

    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
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  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: The patch is here

    Just a note to everyone who's disapointed in CA.

    Think how many developers and play testers they have. Now, think how many of us there are, and how much we play.

    Within the first day of the game's release, the community would have played it more than the devs and testers during its entire development phase, so it's natural for bugs to get though.

    That those that did still exist simply means that CA haven't found a way of fixing them that doesn't break anything else.

    There is another patch coming, so realistically there's nothing to worry about.
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