Well, my halberdiers butcher even dismounted feudal knights, and I didn't even need a patch for this.Originally Posted by sapi
Well, my halberdiers butcher even dismounted feudal knights, and I didn't even need a patch for this.Originally Posted by sapi
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"Topic is tired and needs a nap." - Tosa Inu
I guess a lot of it is a matter of play style. To be honest, I've noticed almost no difference. The AI is a little more aggressive in campaign (i.e. once they attack me not one faction has yet agreed or asked for a cease fire. Currently at war with almost every faction.) Other than that, every bug is still there in full. Even many of the things they say they fixed are still occurring. And yea, I checked and made sure that I'm running 1.1.
Over all, I'd say a complete non-patch. Fortunately while I think the game has a lot of problems, I didn't think the game was broken so it's still playable to me. With the unpacker I can now mod it and fix several of the bugs myself. So not a complete waste. Just a disappointment.
Magnum
Halberdiers were never bugged...Originally Posted by Husar
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
He knows everything........................................................
the scientific mind knows all.........that which programmed, is programmed.
You know, Sun Tzu said much like this...........................
G'ung Fae niJow G'ung Fae......................
For you
Khomapsuneeda!!!!!!!!!
Miyomoto
Zakenayo, shreep, Shironen
neeyapeeyapasang, et-ingirogaplang
Oh, yeah, by the way..........................
I started this game as the Papal States............THE PATCH IS WORKING, OH, MY GURU, YES!
Last edited by Cesare diBorja; 12-17-2006 at 15:26.
I'm still curious as to the situation with the patch.
I haven't experienced any CTDs, cavalry bugs, and passive AI or any of the complaints those people are talking about.
In regards to crashes, I had more in 1.0 and haven't had any in this version.
For Cavalry, I was suprised during one battle where my cavalry actually continued charging into an archer unit that was running away, in fact they always quickly turn into pursuit but they still kept charging.
Passive AI, so far I have not seen any at all. Being the attacker in the map is a poor way to test this since well...your the one that's suppose to be aggressive, not them.
THe AI IMO is vastly improved over RTW. In RTW, the AI simply charges en masse. Here? Depending on the situation they'll engage with archers first, keeping their own units behind. Then eventually they'll start sending in waves to wear you down. I've even had the AI send a couple of units to try and flank me and I was hardpressed trying to counter this.
I was even more impressed during the siege of Dublin. THe portugese was allied with me and sent an army that helped me take that castle. The enemy sallied out and the Portugese army grabbed their attention. Both enemy armies engaged with their archers first and the Portugese eventually rammed their main line into the enemy. During this time I took the opporutunity to capture the city without suffering a single casualty![]()
When the enemy sieges me, they always go with the siege weapons first. If a spy opens the door, then they'll go for that too once all other options have been exhausted so it's good to see they don't just stay there and do nothing.
BTW I always use battle timers. I think the AI will act more passive when there's an unlimited timer on the map because the AI will say, "Hey, I don't need to go and attack him, I like this spot so why should I?" or other stuff like that.
Though I'm not surprised by most of the complaints. Alot of people say high praise of mods like that Europa Barbairum, that justianian campaign, RTR and Darthmod yet those mods were always unstable for me. However I never critizied them for it as I knew the problem was with my computer so I stuck with the vanilla version. Hopefully the MTW2 mods will be better.
In summary, we make mistakes so we can learn from them. The next patch will be better I guarantee it.
Last edited by nameless; 12-17-2006 at 17:41.
Originally Posted by nameless
is that a fact? are ya referin' to RTW 1.0 or v.1.5?
Note the IMO in my post. This is my opinion from what I have seen.Originally Posted by redriver
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1.5 but I find the AI giving me a harder time here than in RTW. Maybe because I have it on VH while in RTW it was on Mare ya referin' to RTW 1.0 or v.1.5?![]()
I'm still getting the "passive AI bug" in a couple of situations. One was a seige battle (with me defending) where the AI would do nothing until engaged in melee. The second was a defensive battle where I wiped out the "reinforcement" army before turning towards the main army. It just sat there for a long time (I put it on 3x speed) and they only jumped into action when I poked them with a small melee. It's not a huge problem as I can just charge a unit with cav and then retreat with minimal losses and the battle plays out as normal.
Also, I get a lot of infantry charges that don't work very well, the whole unit splits up and a few members from the front rank shuffle up to the enemy. Then the rest of the unit spends the next couple of minutes slowly strolling over to the combat, by which time they're dead or the battle is decided! This seems to happen most in flanking attacks or when only a few of the unit are in combat, the rest don't seem to want to know and just sit there laughing at their dying comrads!![]()
They are crying on the inside though.Originally Posted by HicRic
Harbour you unclean thoughts
Add me to X-Fire: quickening666
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