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Thread: The patch is here

  1. #91

    Default Re: The patch is here

    I guess a lot of it is a matter of play style. To be honest, I've noticed almost no difference. The AI is a little more aggressive in campaign (i.e. once they attack me not one faction has yet agreed or asked for a cease fire. Currently at war with almost every faction.) Other than that, every bug is still there in full. Even many of the things they say they fixed are still occurring. And yea, I checked and made sure that I'm running 1.1.

    Over all, I'd say a complete non-patch. Fortunately while I think the game has a lot of problems, I didn't think the game was broken so it's still playable to me. With the unpacker I can now mod it and fix several of the bugs myself. So not a complete waste. Just a disappointment.
    Magnum

  2. #92
    Member Member Musashi's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by Husar
    Well, my halberdiers butcher even dismounted feudal knights, and I didn't even need a patch for this.
    Halberdiers were never bugged...
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  3. #93

    Default Re: The patch is here

    He knows everything........................................................



    the scientific mind knows all.........that which programmed, is programmed.
    You know, Sun Tzu said much like this...........................
    G'ung Fae niJow G'ung Fae......................
    For you
    Khomapsuneeda!!!!!!!!!
    Miyomoto
    Zakenayo, shreep, Shironen
    neeyapeeyapasang, et-ingirogaplang


    Oh, yeah, by the way..........................
    I started this game as the Papal States............THE PATCH IS WORKING, OH, MY GURU, YES!
    Last edited by Cesare diBorja; 12-17-2006 at 15:26.

  4. #94

    Default Re: The patch is here

    I'm still curious as to the situation with the patch.

    I haven't experienced any CTDs, cavalry bugs, and passive AI or any of the complaints those people are talking about.

    In regards to crashes, I had more in 1.0 and haven't had any in this version.

    For Cavalry, I was suprised during one battle where my cavalry actually continued charging into an archer unit that was running away, in fact they always quickly turn into pursuit but they still kept charging.

    Passive AI, so far I have not seen any at all. Being the attacker in the map is a poor way to test this since well...your the one that's suppose to be aggressive, not them.

    THe AI IMO is vastly improved over RTW. In RTW, the AI simply charges en masse. Here? Depending on the situation they'll engage with archers first, keeping their own units behind. Then eventually they'll start sending in waves to wear you down. I've even had the AI send a couple of units to try and flank me and I was hardpressed trying to counter this.

    I was even more impressed during the siege of Dublin. THe portugese was allied with me and sent an army that helped me take that castle. The enemy sallied out and the Portugese army grabbed their attention. Both enemy armies engaged with their archers first and the Portugese eventually rammed their main line into the enemy. During this time I took the opporutunity to capture the city without suffering a single casualty

    When the enemy sieges me, they always go with the siege weapons first. If a spy opens the door, then they'll go for that too once all other options have been exhausted so it's good to see they don't just stay there and do nothing.

    BTW I always use battle timers. I think the AI will act more passive when there's an unlimited timer on the map because the AI will say, "Hey, I don't need to go and attack him, I like this spot so why should I?" or other stuff like that.

    Though I'm not surprised by most of the complaints. Alot of people say high praise of mods like that Europa Barbairum, that justianian campaign, RTR and Darthmod yet those mods were always unstable for me. However I never critizied them for it as I knew the problem was with my computer so I stuck with the vanilla version. Hopefully the MTW2 mods will be better.

    In summary, we make mistakes so we can learn from them. The next patch will be better I guarantee it.
    Last edited by nameless; 12-17-2006 at 17:41.

  5. #95

    Default Re: The patch is here

    Quote Originally Posted by nameless
    THe AI IMO is vastly improved over RTW. In RTW, the AI simply charges en masse.

    is that a fact? are ya referin' to RTW 1.0 or v.1.5?

  6. #96

    Default Re: The patch is here

    Quote Originally Posted by redriver
    is that a fact?
    Note the IMO in my post. This is my opinion from what I have seen.

    are ya referin' to RTW 1.0 or v.1.5?
    1.5 but I find the AI giving me a harder time here than in RTW. Maybe because I have it on VH while in RTW it was on M

  7. #97

    Default Re: The patch is here

    I'm still getting the "passive AI bug" in a couple of situations. One was a seige battle (with me defending) where the AI would do nothing until engaged in melee. The second was a defensive battle where I wiped out the "reinforcement" army before turning towards the main army. It just sat there for a long time (I put it on 3x speed) and they only jumped into action when I poked them with a small melee. It's not a huge problem as I can just charge a unit with cav and then retreat with minimal losses and the battle plays out as normal.

    Also, I get a lot of infantry charges that don't work very well, the whole unit splits up and a few members from the front rank shuffle up to the enemy. Then the rest of the unit spends the next couple of minutes slowly strolling over to the combat, by which time they're dead or the battle is decided! This seems to happen most in flanking attacks or when only a few of the unit are in combat, the rest don't seem to want to know and just sit there laughing at their dying comrads!

  8. #98
    Inquisitor Member Quickening's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by HicRic
    This seems to happen most in flanking attacks or when only a few of the unit are in combat, the rest don't seem to want to know and just sit there laughing at their dying comrads!
    They are crying on the inside though.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  9. #99
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by Whacker
    РДТҀН ІИЅТАЬЬЄЛ, КОМГАЛЄ
    Hehehe. Only while installing the patch did I notice the greek mirror.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  10. #100

    Default Re: The patch is here

    So has anyone else encountered maps (particularly in Spain) in which combat is made impossible by the terrain? I read eagerly through the patch details hoping to see a fix, but there was none. Ok, if you don';t know what I mean by these battles, I will explain.

    About fifteen or so times, I have been battling in a mountainous region. When the map loads up, and I deploy my troops, my deployment zone is limited to a high bluff or on the top of the cliff. When I start the battle, it becomes clear that the bluff is completely impassable fron end to end, and the enemy is always at the bottom, in clear ground. After using all my arrows, even when defending, you will lose. The computer does not retreat or end the battle. It simply waits for you to hit escape and automatically lose the battle, unrealistically slaying hundreds of your men in the automated retreat. I was fighting a key battle, fending off a Spanish invasion, in Zaragoza last night, and this happenned. The spanish had about 2000 infatry with only one or two units of pikemen (this is on vh/vh). My army was much smaller, around 1000 men, but it was composed of english knights and 3 units of retinue longbowmen. I was going to butcher them in a mighty cavalry charge, but the map placed me on top of a cliff, disconnected from the spanish forces. I used all my arrows, killing about 150 men, and then pressed the 3x button, hoping the computer would retreat or declare a draw. Nope. I eventually quit the battle, and the computer gave me 500 casualties and called it a crushing defeat. It was ludicrous. Worse, my autosave simply loaded me back to the immediate moment following the battle, so I had to soldier on with that stupid injustice. how has this bug not been noteiced by them?! It's outrageous.

  11. #101
    Member Member Azi Tohak's Avatar
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    Default Re: The patch is here

    So how do I delete those two files? I open the data folder, and all I see are other folders, no files. I tried to search for them in the whole M2TW folder, but that didn't work either.

    Damned patch.

    Azi
    "If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
    Mark Twain 1881

  12. #102
    Member Member Cras's Avatar
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    Default Re: The patch is here

    Well.... the patch seems to be so so for me.. they fixed a lot of stuff

    but it now happened in 2 battles that I get an unexpected error and I am back to my desktop. The only way to pass this in my campaign is to let the puter decides who wins without actually figghting a battle
    :(

    I dont hope this doesnt happen more often...
    carpe noctum (and their women!)

  13. #103

    Default downloaded patch...no help

    I am also having the same problem...

    I had not had any crashes using the English until i began fighting the Timurids and when their elephants began firing the game would crash...

    i downloaded the patch it it worked for a day, but now it crashes whenever I play them occasionally, but not as much...

    I don't understand.

    Also the part about:

    Due to a timestamp check, the following unpacked files will
    cause the game to crash and must be deleted before the game is
    launched:

    datadescr_geography_new.txt
    datadescr_geography_new.db

    ????

    The unpacked files don't contain any sort of files like these...

    Anyone else having crash problems facing the Timurids? My problem is that if I let the auto resolve do my battles, i always lose against those dumb elephants and handgunners...but when I play myself I win...so the campaign will take fifty times as long. it is ridiculous.

  14. #104
    Cynic Senior Member sapi's Avatar
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    Default Re: downloaded patch...no help

    If you are still getting the timurids issue you have not installed the patch.

    To install it, extract the files to any location, browse there and run the file setup.exe. This will then launch the installer which you need to point to your m2tw directory.

    Don't worry about the files to delete - if you don't use the unpacker (a tool for modders) you dont' need to worry about them.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #105
    Still warlusting... Member Warluster's Avatar
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    Default Re: downloaded patch...no help

    Is the unpacker with the Patch? Or separate?

  16. #106
    Confiscator of Swords Member dopp's Avatar
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    Default Re: downloaded patch...no help

    The unpacker is a modding tool that is installed when you patch the game. Don't worry about it if you don't mod. If you do mod, then check your M2TW installation folder after you have run the patch, there should be an 'unpacker' folder containing the program.

  17. #107

    Default Re: The patch is here

    I beg to differ, I have installed the patch correctly...

    I ran the setup and the game itself opened up and began installing the patch, then completed it.

    The game ran fine for a while and now the game is beginning to crash once again with the timurids.

    I even redownloaded the patch and reinstalled it and now the game only crashes a few times per encounter, yet it still does. however, it will crash midway throught the battles instead of the beginning.

  18. #108

    Default Re: downloaded patch...no help

    Quote Originally Posted by sapi
    If you are still getting the timurids issue you have not installed the patch.
    This is not correct. The Timurid units still cause crashes with the patch in place.
    Not as many but the problem is still a big one.
    One example is if a Timurid attack is passive and you leave the city to attack this almost always causes a crash.
    In some cases I have defended a city and won only to have the game crash out on the loading sequence.

  19. #109
    Vestal Virgin Member HughTower's Avatar
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    Default Re: downloaded patch...no help

    I agree - timurids bug is still there, post-patch.

  20. #110

    Default Re: The patch is here

    just installed patch and now its not letting me play night battles with more than 2 armies on the field at the same time. Whats up with that?

  21. #111
    Senior Member Senior Member katank's Avatar
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    Default Re: The patch is here

    Night battles remove reinforcements for both sides. Maybe this isn't the case if both your generals are night fighters?

  22. #112

    Default Re: The patch is here

    Quote Originally Posted by katank
    Night battles remove reinforcements for both sides. Maybe this isn't the case if both your generals are night fighters?
    Its an error message that pops up and says the cpu is too slow. This didn't pop out before. 1.8 processor

  23. #113
    The Dominican Member Wizzie's Avatar
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    Default Re: The patch is here

    That's understandable, the minimum required processer is 1.8, so it'll only really run the game on minimum settings, including army numbers/graphics (night battles are more graphics intensive than daytime battles?).
    Current Campaign

  24. #114

    Default Re: The patch is here

    Is there any way to change this aspect of the patch back without having to reinstall? Before the patch, I could play these multi-army battles with only moderate lag so I imagine my computer should be able to handle it, just the game won't let me anymore

  25. #115
    Senior Member Senior Member katank's Avatar
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    Default Re: The patch is here

    That has nothing to do with night battles then. I occasionally ran into this myself prepatch.

  26. #116

    Default Re: The patch is here

    Quote Originally Posted by CharleyLFC86
    So has anyone else encountered maps (particularly in Spain) in which combat is made impossible by the terrain? I read eagerly through the patch details hoping to see a fix, but there was none. Ok, if you don';t know what I mean by these battles, I will explain.

    About fifteen or so times, I have been battling in a mountainous region. When the map loads up, and I deploy my troops, my deployment zone is limited to a high bluff or on the top of the cliff. When I start the battle, it becomes clear that the bluff is completely impassable fron end to end, and the enemy is always at the bottom, in clear ground. After using all my arrows, even when defending, you will lose. The computer does not retreat or end the battle. It simply waits for you to hit escape and automatically lose the battle, unrealistically slaying hundreds of your men in the automated retreat. I was fighting a key battle, fending off a Spanish invasion, in Zaragoza last night, and this happenned. The spanish had about 2000 infatry with only one or two units of pikemen (this is on vh/vh). My army was much smaller, around 1000 men, but it was composed of english knights and 3 units of retinue longbowmen. I was going to butcher them in a mighty cavalry charge, but the map placed me on top of a cliff, disconnected from the spanish forces. I used all my arrows, killing about 150 men, and then pressed the 3x button, hoping the computer would retreat or declare a draw. Nope. I eventually quit the battle, and the computer gave me 500 casualties and called it a crushing defeat. It was ludicrous. Worse, my autosave simply loaded me back to the immediate moment following the battle, so I had to soldier on with that stupid injustice. how has this bug not been noteiced by them?! It's outrageous.
    Possibly not a bug. I read somewhere that some battles will result in impossible engagement unless you approach from the correct point on the strategic map and that it was up to the players to discover which route(s) worked or not.

  27. #117

    Default Re: downloaded patch...no help

    Quote Originally Posted by nogoodscallywag
    ...

    Also the part about:

    Due to a timestamp check, the following unpacked files will
    cause the game to crash and must be deleted before the game is
    launched:

    datadescr_geography_new.txt
    datadescr_geography_new.db

    ????

    The unpacked files don't contain any sort of files like these...
    Wrong, they are indeed there, I forget which folder they were in, since I already deleted them, so you may have to use the "search" function of "Explore" in Windows to locate them, but they were indeed unpacked using the unpack_all.bat. Keep in mind the unpacker unpacks an additional 36,000 files, so searching by the above method is almost mandatory.

  28. #118

    Default Re: The patch is here

    According to pack_contents.txt (obtained by running list_contents.bat) the descr_geography_new.txt and descr_geography_new.db will be in the /data folder (not any of the /data subfolders), same as the Readme.txt file suggests. That's where I found them before I deleted them.

  29. #119

    Default Re: The patch is here

    i'm not calling you a liar gray, but these files do not exist on my computer...

    i did a search several times in several different ways on my computer and the search came up empty for these files.

    i do know that the patch was indeed installed so i am not sure why my computer cannot find these files.

    maybe i am doing something wrong...

    i hope they fix this timurid deal quickly because my game has virtually come to a standstill...my kingdom borders on theirs and since i cant actually play the battles, i have to let the computer decide and most times it goes in their favor! boooooooo

  30. #120
    Member Member Dead Knight of the Living's Avatar
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    Default Re: The patch is here

    Quote Originally Posted by nogoodscallywag
    i'm not calling you a liar gray, but these files do not exist on my computer...

    i did a search several times in several different ways on my computer and the search came up empty for these files.

    i do know that the patch was indeed installed so i am not sure why my computer cannot find these files.

    maybe i am doing something wrong...

    i hope they fix this timurid deal quickly because my game has virtually come to a standstill...my kingdom borders on theirs and since i cant actually play the battles, i have to let the computer decide and most times it goes in their favor! boooooooo
    Those files are not on my computer either. I searched every file and folder associated with M2TW and didn't find them.

    Anyway, I installed the patch and don't really notice any difference. My game was purchased after the patch was released. Maybe my game was patched when I bought it. I don't know.

    Either way, I notice no difference. My Billmen still will not swing their weapons. They kill just about nothing on the battlefield. I've stopped recruiting them and disbanded the ones I currently have in my armies.

    The AI is still passive. I normally clear out the enemy missile soldiers at the beginning of a battle. In MTW and RTW the AI wouldn't let me do this without sending some support to its missile troops. Now I can wipe out the missile troops and only if I get real close to a melee unit will it move on me.

    The sieges are not passive. The enemy goes right into the attack. Even if I sally on them. So sieges are good so far.

    My biggest problem with this game is on the campaign map. I'm playing England right now. Everytime someone sends a merchant to seize my merchants' assets, they succeed every single time. My merchants only succeed in 1 of every 4 attempts.

    Milan has send like 10 assassins into my territory. I've sent upwards of a hundred assassins against them to get rid of them. My success rating is always 5%. And I haven't managed to kill one of them. That is defintily bad juju. I can't kill Milanese spies either. And I've probably managed to kill 3 or 4 diplomats throughout the entire game. DIPLOMATS. And all the enemy diplomats have full rankings. What do they do to get such high rank? Perform sexual favors?

    What building do you need to get your diplomats to do that?
    "Never interrupt your enemy while he is making a mistake."
    -Napolean Bonaparte-

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