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Thread: Buildable unique buildings

  1. #1

    Default Buildable unique buildings

    There is space for a *very* limited number of buildable unique buildings. These would be buildings constructed during our mod's timeframe (272bc - 14ad). One will be the library of Alexandria. That's for sure. There are some slots still open - but the Romans will not be able to build any. It's complicated, but that's the only certainty. We just have no free building space, so we are using the one complex only one faction has access to, and that's the romans. But the upside is they can build equestrian race buildings anywhere, so no big loss.

    Anyway, are there any good suggestions on what unique buildings could be built? BTW, Alexandria's library will have two stages also - so that is possible for a very few of these if they merit it.

    Oh, and Petra's Great Temple Complex and associated buildings will probably be one also. Not present at the game's start, but buildable during it.
    Last edited by Teleklos Archelaou; 12-14-2006 at 19:26.

  2. #2

    Default Re: Buildable unique buildings

    Splendid idea. If only knew a building to nominate...

  3. #3
    Member Member amritochates's Avatar
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    Default Re: Buildable unique buildings

    1.Altar of Apollo at Delos, or nearest geogaphical approcimation.

    2. The temenos at Hatra.

    3.The last remaining village in gaul- not conquered by JC, along with a handy supply of magic potion.
    In the three years of war, necessity gave birth to invention. During those three years, we built bombs, we built rockets, we designed and built our own delivery systems. For three years, blockaded without hope of imports, we maintained engines, machines, and technical equipment. We spoke to the world through a telecommunications system engineered by local ingenuity. In three years of freedom, we had broken the technological barrier. In three years, we became the most civilized, the most technologically advanced black people on earth."
    - General Chukwuemeka Odumegwu Ojukwu


  4. #4

    Default Re: Buildable unique buildings

    If its possible, perhaps a second stage for the temple that already exists at the game's start in Jerusalem. This way the expansions to the second temple done by Herod around 19 BCE could be presented.
    "History is philosophy teaching by example"~ Thucydides

  5. #5

    Default Re: Buildable unique buildings

    Hmm. Well, getting into constructions of local rulers is a bit more difficult. It draws into question Petra too though. Would any of our factions have constructed the second temple work done by Herod? Would the Sabaeans or some other faction have helped construction of the monuments at Petra?

  6. #6

    Default Re: Buildable unique buildings

    Khelvan and Co. monuments located in Sparta.

    A small community of fanatics were possessed, guided by the phrase "Quisque Est Barbarus Alio", to construct towering statues of unprecedented height in the likeness of the Gaesatae to overlook all of the Mediterranean. Construction began circa 181 BC and was completed in 82. A entire species of oliphaunts were wiped out in the process of building it (yubtseB), and to celebrate every pig from Ibera to India was set on fire and catapulted from the top of the completed works. The statues strike fear into the hearts of dogs, thus explaining why they have never been seen in the region ever since. The material used is suspected to be made entirely out of awesomeness.

    Gives a %82 bonus to happiness and a increase in trade goods.

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Buildable unique buildings

    And that building we already have in Jeruzalem or in a town verry near. Helio something, which was a place for various religions? Maybe you could be able to extend that one?

  8. #8

    Default Re: Buildable unique buildings

    It will be much more difficult, though not impossible, to extend current buildings. One of our current complexes is full of levels.

  9. #9

    Default Re: Buildable unique buildings

    Quote Originally Posted by Teleklos Archelaou
    Hmm. Well, getting into constructions of local rulers is a bit more difficult.
    Perhaps the option to create an expansion to the temple in Jerusalem (or any other work carried out by local rulers) could only occur if the faction that ends up getting the ability to build it installs a type IV government in the region. After all, Herod was a client-king of the Romans, so its not inconceivable that a puppet from a major faction would carry out such a construction project.
    "History is philosophy teaching by example"~ Thucydides

  10. #10

    Default Re: Buildable unique buildings

    Yeah, but putting specific build conditions like that on the building level would mean all other variants have to share that build condition. Possible maybe, but instead of reworking current uniques, I'd like to start getting some other new ones in first.

  11. #11
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Buildable unique buildings

    Unfortunately the only ones I can think of are Roman :) lol


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  12. #12

    Default Re: Buildable unique buildings

    Carthage knew major and relatively well-documented urban developments during this period: the Bysra hill and the military port. They could be considered, maybe.

  13. #13

    Default Re: Buildable unique buildings

    Well there is one thing, that means I'm not exactly sure if this is good.

    Those unique buildings should be part of proper complexes - for example library of alexandreia can be second branch of Academy complex - this way "super library" can be constructed not only by Ptolemies and not only in Alexandreia

    systam like this already funcitons for temples, where highest levels are in fact in "wonder of the world" category.

    EB ship system destroyer and Makedonia FC

  14. #14

    Default Re: Buildable unique buildings

    Could the great altar of Pergamon be considered? The massive altar contains a 371 foot frieze of the gigantomachy and was constructed in 190 BC, well within the time period of EB. Since Pergamon starts as a free city, perhaps it could be built by KH, or any other Hellenistic nation, upon their conquest of the city.
    "History is philosophy teaching by example"~ Thucydides

  15. #15
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Buildable unique buildings

    Quote Originally Posted by Zaknafien
    Unfortunately the only ones I can think of are Roman :) lol
    Second.


  16. #16

    Default Re: Buildable unique buildings

    that's a very good idea oetairos. We can make the academy complex upgrade into one, *but* making it upgrade only in Alexandria is a lot dicier. But I tell you what, Alexandria is the only city with both a base2 and hap5 building, so we could use those as requirements. No other cities could build it then. But if the lighthouse and tomb of alexander were destroyed, it could not be built then. Still, a fair trade.

    The altar of pergamon is a good idea too. I don't know how we could make it an upgrade though - temples are so weird and since it would be buildable by other factions instead of its own (since its own isn't really a faction), I don't know how to make it an upgrade of a temple. But it is a good one to point out for sure.

    The religious buildings are

  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Buildable unique buildings

    Quote Originally Posted by Teleklos Archelaou
    that's a very good idea oetairos. We can make the academy complex upgrade into one, *but* making it upgrade only in Alexandria is a lot dicier. But I tell you what, Alexandria is the only city with both a base2 and hap5 building, so we could use those as requirements. No other cities could build it then. But if the lighthouse and tomb of alexander were destroyed, it could not be built then. Still, a fair trade.

    The altar of pergamon is a good idea too. I don't know how we could make it an upgrade though - temples are so weird and since it would be buildable by other factions instead of its own (since its own isn't really a faction), I don't know how to make it an upgrade of a temple. But it is a good one to point out for sure.

    The religious buildings are
    If you are using the exsisting building tiers, could you add Roman buildings? Like the Coliseum as the highest arena, avalible only in rome? Or the Circus Maximus as the top horserace building? Or Trajan's (or similar) Forum as a top level market?


  18. #18
    EBII Council Senior Member Kull's Avatar
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    Default Re: Buildable unique buildings

    Quote Originally Posted by MarcusAureliusAntoninus
    If you are using the exsisting building tiers, could you add Roman buildings? Like the Coliseum as the highest arena, avalible only in rome? Or the Circus Maximus as the top horserace building? Or Trajan's (or similar) Forum as a top level market?
    If there were room at the top of the tier, yes you could. And in the same way that EB can restrict recruitment of units to one faction and even one specific province, it would be possible to do something similar for buildings too.
    "Numidia Delenda Est!"

  19. #19
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Buildable unique buildings

    I think it would be fair to make a library upgrade available in Antiocheia as well. I believe the Seleucids wanted Antiocheia to rival Alexandreia and since EB is about the starting point it is justifiable.

  20. #20

    Default Re: Buildable unique buildings

    I was thinking about the Great Library at Pergamon, which antony pillaged after the one at Alexandria was burned while the Romans and Egyptians fought. It was the second most famous one in the ancient world. But we won't be putting other possible ones in other cities for balancing. I don't recall hearing much about the library of Antioch.

  21. #21
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Buildable unique buildings

    If i can find where I read it I'll post it ASAP, but it is just one of those things that was read in passing and stuck in my head.

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