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Thread: Wow. Infantry fights now.

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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Wow. Infantry fights now.

    While I agree that this is somewhat of a problem, I'd also point out that sometimes this happens because the enemy unit tries to rout and is surrounded. If unable to flee the area, a rout typically becomes "fight to the death" for the trapped unit... and in that situation, they will NEVER try to run, having realized it is impossible. IIRC, it's symbolized by the unit flag flashing red.


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  2. #2

    Default Re: Wow. Infantry fights now.

    it doesnt surprise me. they will fight to death against a heavy cav charge too.

  3. #3

    Default Re: Wow. Infantry fights now.

    Quote Originally Posted by Foz
    IIRC, it's symbolized by the unit flag flashing red.
    Yes, that means they are in "fight to death" mode. And they get quite stubborn too when they get there, as though maybe a morale boost was given once they hit that stage. Its not at all uncommon to see enemy AI units do this in the town square when defending a city since they really have no where else to go.

    *edit*

    BTW, thanks for your shield bug fix EXE Foz, been playing around with that all day today and it really makes a difference with the shielded infantry, plus I didn't have to edit my currently modded EDU file to apply them ;)
    Last edited by Irishman3; 01-25-2007 at 23:55.

  4. #4
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Wow. Infantry fights now.

    You're quite welcome, and I'm glad you like it Irish. I figured lots of people would have modified EDUs and thus get a lot of mileage from the patcher. Guess I was right


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  5. #5

    Default Re: Wow. Infantry fights now.

    I think the fight to the death mode in city sieges is a bit overkill. Once the wall is breached, the enemy army in the city has the numerical superiority, the general and all high discipline units are dead? We should see militia and peasant units surrendering if the invader is the same religion. I think the fight to the death thing should mostly be if the invader is a different faith and thus more likely to exterminate the town.

    Also it seems like, in cases where a settlement is besieged and there aren't any generals, knightly or elite units in it... just peasants and militia types... AND they are massively outnumbered, the defenders should try to negotiate the city's surrender. This wouldn't happen all the time, but it makes a lot of sense. And it would be a nice replacement for autocalc attacks that kill 300 defenders and only 4 attackers. Such a surrender should also not invoke papal wrath as an extra act of war either. There would need to be diplomatic options including agreements not to sack or exterminate the city. (Granted, you still COULD, but the reputation and pope meter hits would be astronomical doing so in violation of the agreement.)
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