First of all I must say that I do not have the game yet and as such this is merely speculation on my side based on the info I have gathered.
From what I have read on these forums and from the screenshots I have seen it seems that the only way to play is to expand really fast and quick, otherwise you do not have a chance. The soul purpose of the campaign is to conquer 45 provinces, which seems like a large part of the known world. This is obviously made even worse by the fact that you have very large provinces and can conquer a very large area in a matter of turns.
So is there any interest at all for people prefering hictorical gameplay or slow expansions? I mean I want to play England and struggle against France, but not conquer half of it in a matter of turns in a rush for rebel towns. I understand that this game focuses on battles, but it seems to me that it resembles a weird boardgame rather than a historical simulator. For me a large part of the fun is in the historical accuracy and in the more or less realistic expansion of nations.
I am influenced a lot by paradox games and I like the fact that you can not expand rapidly across the world and that you can dominate the game through trade and alliances even if you are small, like it was in real life with for example Prussia or Sweden. In real life more land does not always equal more money and is often quite the opposite, which was nicely modelled in Europa universalis II, but seems to loose any kind of logic in MTW2 where your main goal is to basically conquer the world.
So is the game worth it? Or will I just end up playing custom battles? I would like to hear opinions all the people and especially those who value historical accuracy /andor slow expansion.
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