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Thread: Lands to Conquer v1.2

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  1. #1

    Default Re: Lands to Conquer v1.2

    That might explain it why I can't edit, and probably why i have to wait like 5 minutes before making 2 posts in a row.

    But anyways, is there any way you could make a mini mod just to fix the 2h bug. Or how do I do that by myself. I'm crap at modding stuff so a simple what to do to fix it would be great. That post with the 2h bug is way too long and confusing.

  2. #2

    Default Re: Lands to Conquer v1.2

    This mod seems really great to me. I think we can have a much longer campaign with this 1.2 version, and all is now linked to a slower pace choice (two turns a year).

    Just a question: as a french user, is this mod (and maybe others as well) fully compatible with my french installation of the game?

  3. #3
    Member Member Rothe's Avatar
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    Mar 2005
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    Default Re: Lands to Conquer v1.2

    *Cheers to Lusted!*

    So far your 1.2 version seems good. I started as the English with M/VH difficulty.

    My complaint would be that M is too easy now that I got it going, but it is not your fault

    So, do you have any recommendations on what difficulty to use in the campaign?

    Could you elaborate how the AI economy changes between difficulties, and how is it different in your mod compared to vanilla M2 (patched)?

    The difference between heavy billmen stats to normal billmen is quite big. Is the animation still the same? Heavy billmen seem to have 10 attack more than normal ones which have 5. Can I expect HBM to be a lot better in attacking than normal BM?

    About the economy. I like what you did with the building times. Still, I seem to get a large sum of excess funds going pretty easily even while building at full speed. This may be because I am playing as the English though.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

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