*Cheers to Lusted!*

So far your 1.2 version seems good. I started as the English with M/VH difficulty.

My complaint would be that M is too easy now that I got it going, but it is not your fault

So, do you have any recommendations on what difficulty to use in the campaign?

Could you elaborate how the AI economy changes between difficulties, and how is it different in your mod compared to vanilla M2 (patched)?

The difference between heavy billmen stats to normal billmen is quite big. Is the animation still the same? Heavy billmen seem to have 10 attack more than normal ones which have 5. Can I expect HBM to be a lot better in attacking than normal BM?

About the economy. I like what you did with the building times. Still, I seem to get a large sum of excess funds going pretty easily even while building at full speed. This may be because I am playing as the English though.