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  1. #1

    Default Re: The Bug Fixes Thread!

    Great. I found another way to get the bug: change the ownership of the province where a disaster strikes and you have this nice low movement/no watchtowers bug.

    It very much looks like it... my armies advanced towards Vienna at normal speed and everything was fine. I took the city the next turn and when I started to move around to build some watchtowers the next turn, I noticed the reduced movement. Must have missed it the round before because my army laid siege and did not move. And I got no disaster message as it was not my province at that time.

    When I finally noticed the bug my autosave was one turn too new *sigh*


    So how can I get rid of those s***id, f***ing, bugged disasters? There must be some way. I´ll test nearly anything, so let´s hear your brilliant ideas



    @whacker: As I understand it the idea to change the descr_disasters is to cause another event in the province where the disaster bug occured. With that disaster working and especially ending normally the old, bugged disaster should be neglected. No change at the savegame needed.

  2. #2
    Member Member Durallan's Avatar
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    Default Re: The Bug Fixes Thread!

    first post in this thread was made in 2006
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  3. #3

    Default Re: The Bug Fixes Thread!

    If you have any further, more up to date information about the bug where you can't build watchtowers in a province you are welcome.

    Unfortunately not only the bug still exists, but the workaround doesn't work anymore in 1.2. *sigh*

  4. #4

    Default Re: The Bug Fixes Thread!

    Quote Originally Posted by Durallan
    first post in this thread was made in 2006
    Omg......

    If we are supposed to talk about bugs post patch 1.02 here then??

    Anyway, we need a thread like this to discuss the bugs post 1.02 and try to fix them by the community since very likely 1.02 will be the last patch released by CA.

  5. #5

    Default Re: The Bug Fixes Thread!

    I *think* my newest try to prevent the disaster bug works.

    As Whacker pointed out: the disasters seem to be hard saved to a new campaign so every later change of the descr_disasters doesn´t help. So if you have one disaster that is buggy you can only hope for another one happen in the same region.

    So I tried to delete those earthquakes and floods by deleting the entries in the descr_disasters.txt file completely. That didn´t work. In my newly started Egypt campaign I got 2 random earthquakes at ikonium - bug-free but still I gopt them although I though I disabled them. *Sigh*

    Then I tried to change the frequency of the random disasters to 998. If the game waits until the year 2078 before it fires another earthquake or flood I should be save

    So far no earthquake or flood happened in a new Milan campaign. The trick seems to work. But I don´t know for sure as I had too few turns to be sure.

    This only works if you change the ...\MedievalII\data\world\maps\base\descr_disasters.txt file, save it and then start Medieval2 and start a new campaign. Of course you should make a backup of the file first!

  6. #6

    Default Re: The Bug Fixes Thread!

    Quote Originally Posted by Thurak
    Then I tried to change the frequency of the random disasters to 998. If the game waits until the year 2078 before it fires another earthquake or flood I should be save

    So far no earthquake or flood happened in a new Milan campaign. The trick seems to work. But I don´t know for sure as I had too few turns to be sure.

    This only works if you change the ...\MedievalII\data\world\maps\base\descr_disasters.txt file, save it and then start Medieval2 and start a new campaign. Of course you should make a backup of the file first!
    Nice try, but let me tell you my story.

    Before i started my new HRE game as mention, i already edited the frequency of flood to 1000 that means once 1000 years there will be 1 flood occur.

    As i was just in turn 12 of my new HRE game and Vienna already suffered from the flooding bug, it means:


    1. I am "lucky" enough to hit the random flood trigger of 1/1000 chance in turn 12, or

    2. The frequency 1000 didnt work as expected (perhaps there is a frequency cap i dont know), or

    3. There was actually no flood occur but some other unknown cause (as i said, i didnt receive any disaster warning. Not sure if i will receive a warning if the flood happen in "fog" area of my province??)



    I am now thinking of another workaround is to create a new road type which will double up the movement points on it. This supreme road will be only available to the players faction as a quick fix to the bug on movements point penalty.

    However i have searched the data folder and cant find which file to mod this in...

  7. #7

    Default Re: The Bug Fixes Thread!

    Quote Originally Posted by Thurak
    Great. I found another way to get the bug: change the ownership of the province where a disaster strikes and you have this nice low movement/no watchtowers bug.

    It very much looks like it... my armies advanced towards Vienna at normal speed and everything was fine. I took the city the next turn and when I started to move around to build some watchtowers the next turn, I noticed the reduced movement. Must have missed it the round before because my army laid siege and did not move. And I got no disaster message as it was not my province at that time.
    I have just started a new game with HRE and in turn 11 i realize Vienna was suffered with the flooding bug. The weird thing was i have NEVER receive any message about disaster in Vienna even it is my province right at start.

    I would like to ask the modder around if we can disable/deleted the flood disaster by mod before starting a new game? Likely it is the only way to prevent the game from this very annoying bug.

    p.s. If this movements points bug only cause by flood or by earthquake as well? If so we might have to disable/deleted both disaster with mod.

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