I have used your converter alpaca. I converted a bin file to a text file, edited it and placed it mymod. I ran the game and a new bin is created but in the game all text is missing - it says MISSING PLACEMENT TEXT. In this caes it was the export_units.txt that I edited and all the unit descriptions were missing.
I had a look at the text files after they are converted using your Python program.
I found I could get battle_descriptions.txt to generate a working bin file (it showed my changes in game!) but I had to edit the txt file as follows:
Here is the first lines..
¬
{(1V1)_100YRS_WAR_MP_DESCR}A battle for 2 players. Somewhere in Northern France the Hundred Years War between the English and the French rages on. Outside a small town these two Medieval super powers are about to come head to head.
I added the ¬ symbol (though I dont know for sure this is necessary) and removed the tab between {(1V1)_100YRS_WAR_MP_DESCR} and the description that follows. The tab is present in all converted text files when using your program. Maybe this is importnat maybe not.
The only other change I made was replacing [][] symbols (two boxes) that appear where spaces should be. For some reason they seem to occur towards the end of the file. I replaced them all with a single "space" using find - replace and then when I tried the file it worked!!!!
So these 3 changes could be included in your converter so it gives out text files that can be edited and used in game. I do not know if all 3 are absolutely necessary, I saw these 3 differences from comparing texts generated by your converter with those that came from CA before the patch..
Hope this helps and makes sense...
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