It sorta makes sense... but you're not a scientist- change one variable a t a time! :)
So I did... it's the little magic symbol at the start that is important: ¬
Thanks for your earlier work on fixing this!
It sorta makes sense... but you're not a scientist- change one variable a t a time! :)
So I did... it's the little magic symbol at the start that is important: ¬
Thanks for your earlier work on fixing this!
So game generates bin form standard txt files?
Good news.
Damn, I forgot that :P
Sorry guys, I didn't test this properly...
Here's the updated version.
http://www.twcenter.net/forums/downl...do=file&id=948
Originally Posted by Dearmad
?????????NOT A SCIENTIST??????????
that's exactly what I am - just a lazy one![]()
the most important thing was to get it to work - once that is done, I can wonder why it it works later...
Thnks for fix alpaca - modders will be grateful for this little tool.,.
Last edited by Jace11; 12-17-2006 at 15:35.
Okay...
converted exportVnVs into a regular .txt, made a test change, ran the game, the change doesn't appear. Oh, and the original .strings.bin is in another directory alltogether, in fact it's not even on the same drive so it's not an issue of reading it before the converted version
Do the .txt files have to be converted back into strings.bin to be taken into account by the game ? And if so, would you please code us a reconverter?
EDIT : oh, I didn't unpack this particular installation of the game (so that I can drop modded files right into \data, or \data\text in this case, without using modswitch and losing videos/splashscreens in the process. I do run it with --io.file_first of course), so that may also be it
Last edited by Kobal2fr; 12-20-2006 at 22:10.
Anything wrong ? Blame it on me. I'm the French.
I have the same problem as Kobal2fr.
I can even convert a file to .txt, make NO changes whatsoever, delete the original .bin, and run the game. No new .bin will be generated.
I'm running the modded game in the same way as Kobal (using the io.file_first .bat), and the .txt file I want to recompile is the only one in the /text directory.
Oddly enough, the game makes a new FactionIntroSubTitles.txt.strings.bin every time I run it, but it doesn't compile my export_ancillaries.txt.
I added a very visible, all caps swearword (what can I say ? It just came up) in all rank names and descriptions for the BasicDiplomatSkill (that is, the displayed name, not the rankname used in the actual code, obviously). Saved, fired the game, new campaign, create diplomat, end turn.
Diplo had the unmodded skill.
The game did not create a new .strings.bin either (but as I said, it's packed)
I thought about something else during the night : I have the French version of the game. Could it be that the cultural versions are hardcoded to only use the packed .strings.bin ? Wouldn't make sense, but it could explain it I guess.
Anything wrong ? Blame it on me. I'm the French.
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