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  1. #1

    Default Re: .strings.bin converter

    It sorta makes sense... but you're not a scientist- change one variable a t a time! :)

    So I did... it's the little magic symbol at the start that is important: ¬

    Thanks for your earlier work on fixing this!

  2. #2

    Default Re: .strings.bin converter

    So game generates bin form standard txt files?
    Good news.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Damn, I forgot that :P
    Sorry guys, I didn't test this properly...
    Here's the updated version.

    http://www.twcenter.net/forums/downl...do=file&id=948

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Damn this is getting out of hand...
    That all just happens if you don't have private beta-tester-slaves :P

    Version 0.7 is linked in the first post
    Jace, this should fix your problem (the square characters), too.
    Last edited by alpaca; 12-17-2006 at 13:19.

  5. #5

    Default Re: .strings.bin converter

    Quote Originally Posted by Dearmad
    It sorta makes sense... but you're not a scientist- change one variable a t a time! :)

    So I did... it's the little magic symbol at the start that is important: ¬

    Thanks for your earlier work on fixing this!

    ?????????NOT A SCIENTIST??????????

    that's exactly what I am - just a lazy one

    the most important thing was to get it to work - once that is done, I can wonder why it it works later...

    Thnks for fix alpaca - modders will be grateful for this little tool.,.
    Last edited by Jace11; 12-17-2006 at 15:35.

  6. #6
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: .strings.bin converter

    Okay...

    converted exportVnVs into a regular .txt, made a test change, ran the game, the change doesn't appear. Oh, and the original .strings.bin is in another directory alltogether, in fact it's not even on the same drive so it's not an issue of reading it before the converted version

    Do the .txt files have to be converted back into strings.bin to be taken into account by the game ? And if so, would you please code us a reconverter ?

    EDIT : oh, I didn't unpack this particular installation of the game (so that I can drop modded files right into \data, or \data\text in this case, without using modswitch and losing videos/splashscreens in the process. I do run it with --io.file_first of course), so that may also be it
    Last edited by Kobal2fr; 12-20-2006 at 22:10.
    Anything wrong ? Blame it on me. I'm the French.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    What did you do exactly?
    I don't think it has something to do with the file location.

  8. #8

    Default Re: .strings.bin converter

    I have the same problem as Kobal2fr.

    I can even convert a file to .txt, make NO changes whatsoever, delete the original .bin, and run the game. No new .bin will be generated.

    I'm running the modded game in the same way as Kobal (using the io.file_first .bat), and the .txt file I want to recompile is the only one in the /text directory.

    Oddly enough, the game makes a new FactionIntroSubTitles.txt.strings.bin every time I run it, but it doesn't compile my export_ancillaries.txt.

  9. #9
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: .strings.bin converter

    I added a very visible, all caps swearword (what can I say ? It just came up ) in all rank names and descriptions for the BasicDiplomatSkill (that is, the displayed name, not the rankname used in the actual code, obviously). Saved, fired the game, new campaign, create diplomat, end turn.

    Diplo had the unmodded skill.

    The game did not create a new .strings.bin either (but as I said, it's packed)

    I thought about something else during the night : I have the French version of the game. Could it be that the cultural versions are hardcoded to only use the packed .strings.bin ? Wouldn't make sense, but it could explain it I guess.
    Anything wrong ? Blame it on me. I'm the French.

  10. #10
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Try using a mod folder and see what happens, I only work in mod folders atm because I don't do any texture modding.

    And I don't think the other language versions are handled differently than the English one.

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