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  1. #1

    Default Re: .strings.bin converter

    I'm having trouble extracting the files from 0.72. It tells me "Unknown Comment Format" when I try to extract or double click any of the files and/or drag them. Is it possible my unzip program doesn't like the files?


  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Quote Originally Posted by ramladu
    I'm having trouble extracting the files from 0.72. It tells me "Unknown Comment Format" when I try to extract or double click any of the files and/or drag them. Is it possible my unzip program doesn't like the files?

    Could be, you need a program that can extract .rar archives (such as WinRAR)

  3. #3
    RaptorJesus Priest Member Sir Dinadan's Avatar
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    Default Re: .strings.bin converter

    I believe 7zip also does and it is free (atleast mine does)

    Thank you mate for this.

  4. #4

    Default Re: .strings.bin converter

    Hi,

    I used your .strings.bin converter to convert imperial_campaign_regions_and_settlement_names into a text file and add a new province in. However when I delete the original .strings.bin file no new one is created when I run the game. I'm using mod folders and until I tried this everything was fine. Anyone know what I'm doing wrong?

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Quote Originally Posted by Jerek Kruger
    Hi,

    I used your .strings.bin converter to convert imperial_campaign_regions_and_settlement_names into a text file and add a new province in. However when I delete the original .strings.bin file no new one is created when I run the game. I'm using mod folders and until I tried this everything was fine. Anyone know what I'm doing wrong?
    Check the error log please and see if you find anything there.

  6. #6

    Default Re: .strings.bin converter

    Well I just re did everything as I did before but more carefully and it worked this time. I have a new province in England and the .strings.bin file rewrote. My guess is I made a mistake in the modding such that the game crashed before the point where it generated the new bin so it was never generated. Anyway thanks.

  7. #7
    Member Member Re Berengario I's Avatar
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    Default Re: .strings.bin converter

    Now what would be useful is a bin maker tool so we won't have to use a fake moddir in case we're messing with the original files using the --io.file_first.
    As you probably know the game doesn't recreate bin files from new text files sitting in the original data\text folder.

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