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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: .strings.bin converter

    Quote Originally Posted by Jerek Kruger
    Hi,

    I used your .strings.bin converter to convert imperial_campaign_regions_and_settlement_names into a text file and add a new province in. However when I delete the original .strings.bin file no new one is created when I run the game. I'm using mod folders and until I tried this everything was fine. Anyone know what I'm doing wrong?
    Check the error log please and see if you find anything there.

  2. #2

    Default Re: .strings.bin converter

    Well I just re did everything as I did before but more carefully and it worked this time. I have a new province in England and the .strings.bin file rewrote. My guess is I made a mistake in the modding such that the game crashed before the point where it generated the new bin so it was never generated. Anyway thanks.

  3. #3
    Member Member Re Berengario I's Avatar
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    Default Re: .strings.bin converter

    Now what would be useful is a bin maker tool so we won't have to use a fake moddir in case we're messing with the original files using the --io.file_first.
    As you probably know the game doesn't recreate bin files from new text files sitting in the original data\text folder.

  4. #4
    J-23 Member Hans Kloss's Avatar
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    Default Re: .strings.bin converter

    Still having problem with newly added names - no new BIN file is generated and there is nothing in log.Campaign loads OK but characters appear with blank spaces instead of names

    EDITED:

    problem solved, it turns out names BIN file was not an original one
    Last edited by Hans Kloss; 02-13-2007 at 21:05.

  5. #5
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: .strings.bin converter

    Is the Conversion of these files absolutelly necessary?

    I mean I do recognise export_units there, and in RTW that was the file with the Dictionary descriptions, but Alpaca you said in your download section that it is usefull for other languages than English...

    Does that means that there is the same for english somewhere else this time and conversion of this is only necessary if we want to edit localised text?

    Thanks

    EDIT: Never mind please, we have to convert there isnt any other way. So for now I do not intend on making changes of descriptions, I gonna start playing with changing Unit/Building stats, but I got your tool thanks :)

    *wonders why CA made it harder to change things in such a crucial moding file this time around*
    Last edited by Suraknar; 03-06-2007 at 08:29.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
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  6. #6

    Default Re: .strings.bin converter

    thanks mate !

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