For my first STW campaign I chose.. the red ones. I cannot get that much into it as I am used to RTW's graphics. But it has kept my interest for a lot longer than I thought it would.
For my first STW campaign I chose.. the red ones. I cannot get that much into it as I am used to RTW's graphics. But it has kept my interest for a lot longer than I thought it would.
Mori? awww, they don't own a lot of money at first, (compared to Hojo, Uesugi)
thip, any specific questions, things that are going wrong?
If you use search, or just look into old threads, you'll easily find lots of basic information of beginners. If you have specific questions, ask here. ;)
hmm, I'm going to reply to the part of this thread about Shinano, (a bit late, but since the thread got bumped ... :P ..) I always loved Uesugi for that region, because it would garantee many enemies attacking it. I usually didn't have trouble keeping it, and killed hundreds, sometimes over thousand when they were foolish enough to try again. The ongoing attacks of Takeda, Imagawa and sometimes Oda made sure I could keep their armies limited by simply defending Shinano once a year or so, such an easy way to kill off their ability to grow stronger.
I preferably used loads of archers. usually around 10. and a few heavy units (ys, naginata) and a few cavalry. of course, archers run out of arrows, but coming down from such a mountain they beat anything, anyway.
Edit:
@thip:
If you want help on how to play campaigns: https://forums.totalwar.org/vb/showthread.php?t=56338
It's full of links to campaign stories. Reading some will help a lot I think! People have written detailed stories about their campaigns, so..
If you want help on battles.. hmm.. just describe how you're acting and how the enemy is acting and how and why you are losing (or winning!).
a few tips.. make lots of samurai archers and yari samurai. try to keep balance between them. (army of 2 sa, 2 ys, etc) when defending, use more archers then normal, when attacking, use more yari's. use your army as one, don't let a single unit attack, let all attack together. if you can, shoot the enemy as long as you can before engaging. (unless the enemy has more firepower!) alway try to be on high ground. and, always keep your general alive! if he dies, your men will have no morale.
That's a few veeery basic tips for a beginner playing the beginning of a campaign.
Enjoy, and feel free to ask!
Last edited by Drisos; 01-14-2008 at 03:06.
- Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -
Stay away from any clans that have provinces separated from each other, like Takeda. I remember the first time I played STW, and chose Takeda (I had recently watched the film Kagemusha) - I was defeated easily. Next game, I chose Hojo (and also set the difficulty level to easy), and took over the map.
So, I say Hojo is the best clan to start with. Rich provinces, and the reduced prices of castles make development far easier. Although you start off in (arguably) the hardest part of the map, surrounded by two clans (including the very aggressive Takeda clan who want your rich lands), you can easily defend your provinces and develop your army at the same time.
I think that the Shimazu clan are harder for a beginner. You should only play as Imagawa after you have beaten the game a couple of times - I find them the most enjoyable, but the hardest.
"There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli
Well it depends really i've been playing for a while and i like using the mori but everyone has their own tastes
If you play in cutom battle mode play as the mongols boot up your max money to 99999 then go halves one half heavy cavalry and one half light cavalry and completely upgrade them it is so fun
to be honest, it's been a long time I haven't played... I just didn't found the game since I'm in europe... but it's TEKEDA POWER i swera you,ll kick asses! The problem is that you got a difficult position. so try to make as many allies as possible in order to prepare a good and sharp knife to trust them in their back... otherwise, they'll smash you soon...Originally Posted by Specialist290
A hint is to make allies of your enemies but make sure you have a geisha house
(you need to have maxed out your ninja house and teahouse and possibly have built a tranquil garden) then you need to assassinate your enemy occasionally the enemy daimyo's forces will become yours but most of the time they will become rebels and ronin who are easy to destroy due to lack of good commanders.
Also if you wish to bribe an army but the general is to loyal to his leader assassinate him a new possibly more bribeable general will be put in power.
This takes a very long time though. I have forgotten the exact time it takes, but I've only ever managed to build a geisha house towards the end of the game, when there are maybe one or two factions left. However, I have never really prioritised this, so I suppose it wouldn't take a player too long to produce a geisha if he/she made it a priority.Originally Posted by Gehngis Khan Lord of Asia
For a new player, I think that avoiding the geisha would be a good move, as it would teach you about the other features in the game. If you want to obtain a geisha early on, you will need to be a very good defender, as you will not have enough of an army to do much in the way of conquering, and neither will you have the resources to train large defensive armies.
Rather than geishas, use ninjas to remove high valour enemy generals. They may not succeed as many times as a geisha, but they are easier and quicker to produce (4 ninjas in the time it takes to train one geisha, and they have fewer building requirements). Also, if an enemy decides to use a geisha on you, a few honourable ninja can be used to dispose of her.
Shinobi are fantastic counter-intelligence agents - make sure you have at least one in every province, and many around a high valour general to capture any ninjas the enemy may send to assassinate him. The best thing about them is that they increase loyalty, but unlike a garrison army, cost nothing to maintain!
Is this possible in STW? I have never tried as I did not know this could be done. If it can be done, it is a good idea - I never thought of this.Originally Posted by Gehngis Khan Lord of Asia
"There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli
Yes it is possible to bribe armies but heirs cannot be briebed for obvious reasons but only do it when you have enough money as higher rank generals or bigger armies cost more to bribe.
Good to know! You know, I've been playing this game for so many years, and never knew you could do this! I should give it a try at some point.Originally Posted by Gehngis Khan Lord of Asia
How do you go about doing this? I mean, do you drag your emissary on top of an army you want to bribe (the same way you would do so in MTW)?
"There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli
yes it is just like in mtw, im suprised you didn't hit on it at least by accident.
In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!
Originally Posted by LittleGrizzly
yeah thats how i found it
Thanks guys! I am a also little surprised that I hadn't discovered it by accident. It may be because I only tend to use emissaries at the beginning of the game, and stop once I am powerful enough to get by without diplomacy - I always found it a little pointless, as it didn't seem to stop the AI from breaking alliances. Maybe it delayed them a little.
Anyway, thanks for the help!
"There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli
Yeah it does slow them down but it also gives you a protective force you can look to help for.Originally Posted by mps247
I often broke alliances myself because i was expanding and had no room
Interesting to know. Thanks for your help!Originally Posted by Gehngis Khan Lord of Asia
"There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli
Its no problem.
By the way a good way to upgrade the skill of your ninjas is to take out emmisaries who have just visited you and low ranking rebel generals
"Although it does not mindfully keep guard
in the small mountain fields
the scarecrow does not stand in vain." -- Bukkoku Kokushi (1256-1316)
A little piece of strategy concealed in an old poem
The purpose of a fish trap is to catch fish, and when the fish are caught, the trap is forgotten. The purpose of a rabbit snare is to catch rabbits. When the rabbits are caught, the snare is forgotten. The purpose of words is to convey ideas. When the ideas are grasped, the words are forgotten. Where can I find a man who has forgotten words? He is the one I would like to talk to.
I like that peom not many people realise the power of prose
Great thread, some really interesting ideas on here. I found shimazu easy early on because of the natural defensive qualities of kyushu. With Mori I always tried to push up to Nagato then take the small Island as long as the rebels aren't too strong.
Biggest problem I found was that the computer was much quicker at forming alliances. I'd find everyone allied against me before my emissaries had even found a daimyo to ask :)
I always tried to take shinano as the drain on enemy troops was massive considering wha it took me to reinforce it. Generally two or three YS plus 3-4 SA to start off with. Add naginata as soon as you can and maybe stash a warrior monk or no dachi unit for fun. line up the archers along the top of the right hand cliff face. Use YS (and naginata) to hold off direct attacks while the archers do their business. If you have a daimyo then putting him in the valley draws the enemy troops in and your archers will cut them to pieces. Even if they do suvive and try to chase him up the hill you'll have had loads of time to move in some troops to attack them and the height bonus added to their exhaustion makes light work of them.
It is easier to just take Mutsu, dewa and echigo, then take Hitachi for a troop production facility and finlally take musashi to have 5k coming in a year before expenses.
how is that? simply use the ports (satsuma, hizen, aki) and your emissary is in the east in no time if you are one of the western clans. if you are in the east it's even more simple
up to now in every campaign the other clans sent emissaries to ally themselves to me, so i didn't need much time travelling. only negative thing is that the emissary doesn't level up :D
Takeda/UEsegi/hojo are easy enough but Mori/shimazu/oda the daimyo can be hard to find at first.
I found Hojo to be the easiest. Nice starting position and wealthy provinces. Oda is hard, especially with all those rebel warrior monks milling about. I remember taking one province and all the nearby garrisons ganged up on me and attacked. I did quite will defending with all ashigaru and archers. I was quite proud of myself after winning! Oda is fun if you can get into it!
Silence is beautiful
Oda indeed is fun, becuse also you have no "edge" of the map secured and you have to (for most of teh game) play with a serious balance between the two fronts the clan has to maintain.
The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Oh but they do! I trained one up to level 4 just for s@%^$ and giggles once.only negative thing is that the emissary doesn't level up
On topic: Hojo or Uesugi.
Last edited by ReluctantSamurai; 03-30-2010 at 23:49.
High Plains Drifter
Iirc he can level up by making bribes, no? Also kazusa in the northeast has a bonus for emissaries.
The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
the bribe thing is what i tried to exclude but didn't finish writing, seems i was quite tired yesterday evening :D
Quite so. Sometimes, it makes things move quicker by bribing. I mostly bribe rebel armies especially ones that have a higher honor Taisho. When a rebel army has withstood several assaults from an opposing clan, and it's Taisho has gained several levels, I'll step in and offer a bribe before successive assaults annihilate him. Sometimes they go for it, sometimes not, depending on how many troops he has left and the honor level of my emissary. I've picked up my share of 3 and 4 honor Taisho's that way........Iirc he can level up by making bribes, no?
High Plains Drifter
There is nothing wrong with bribing. It was common custom during the period rather to pressure or bribe smaller clans and vassals of other Clans to join your forces.
Ja Mata Tosainu Sama.
Bribing is very expensive and it can be a bit risky. I've successully bribed a unit only to see it disappear without a fight (maybe a bug). I find it's usually only worth bribing smaller armies which means you really need to reinforce it when you bribe armies.
Of course, bribing is usually for when you have an excess of koku. I've never seen an army I've bribed 'disappear without a fight.' And yes, sometimes you need to reinforce one especially if there are still enemy stacks in the province.
High Plains Drifter
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