I did a multiplayer fatigue test in MTW back in May 2003:
I remember some previous discussions. But don’t believe I ever heard about the two components of fatigue. Absolutely fascinating, and very well presented.

Super valuable stuff, thank you


Now maybe just one (read two) more explanation(s).

What are the differences in shooting downhill, level, and uphill?

I am a an avid proponent for “level or better” fighting , where some folks don’t seem to value the high ground like I do. Am I giving it too much importance?