Results 1 to 20 of 20

Thread: Breeding freaks

  1. #1

    Default Breeding freaks

    Am I the only one who is really upset that his upstanding generals end up
    with retards for children?

    Playing as France, I had my head turning princess play diplomat untill she had
    charm 7. Then I married her to an nice young suitor, who grew up to become
    Guilemin the Chivalrous, advised by Pierre Abelard. His traits:

    Drillmaster, Very Loyal, Smart, Nightfighter, Feels Respected, Great
    Commander, Marks of War, Crusader, Confident Attacker, Confident Defender,
    Royal Ties, Wife is Charming, Can Tell A Tale, Wall Taker, Chivalrous In Rule,
    Cruel and Cunning, Brave, and Trustworthy.

    So, these two parents produced two great sons, a nice daughter, and this:

    King Francis: Too Comfortable, Swift to Judge, Aloof, Quite Mad, Promising
    Tactitian, Feels Unappreciated.

    I can see how he would feel unappreciated, given that he is a freak among
    paragons of virtue. But is that a reason to choose him as the King, instead
    of his brothers, or the old King's son, who at thirty nine is an eight start
    general, a Grand Cursader, and a Saint of Battle, among others.

    Off Francis goes to conquer England, all by himself. But why the Hell should
    we have to breed freaks and send them on suicide missions?

    [Edit] Oh, while waiting for the boat to England, the King managed to get
    on the way of becoming a gambler.
    Last edited by Tuidjy; 12-17-2006 at 00:28.

  2. #2
    Member Member Lord Ovaat's Avatar
    Join Date
    Mar 2004
    Location
    Pennsylvania
    Posts
    919

    Default Re: Breeding freaks

    Nah, as long as they keep churning 'em out, I'll keep using them as the best cav in the game. Besides, if they are dolts, they are expendable, right? I mean, what other unit has 2 hit points and regenerates, lol? I never have governors. Quit using them in RTW. If they weren't idiots to start with, they get that way in garrison. And they do make really good cav.
    Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith

  3. #3
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default Re: Breeding freaks

    Yep, the infamous BG rush. Waves of super troopers crash anyone's party. You can smash the enemy lines and chase down all the routers in no time flat. Quickest battles ever!

  4. #4

    Default Re: Breeding freaks

    I simpathize with you. It's bad enough that these bad traits appear for no good reason, but now we can't even select the heir.

    I guess that's just what depleted obsolete Cogs are for. Load up the general, some terrible merchants, princess, diplomat, all for a one way trip to visit the Rebel Fleet.

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Breeding freaks

    Isn't there a cheat to kill characters i.e

    kill_character this freaking moron dies !

    or something along those lines ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  6. #6

    Default Re: Breeding freaks

    Something I'm wondering about is if I can prevent family members from marrying EVER? So when they keep asking me if I want to adopt I can say "yes" without fear of them reproducing and potentially becoming an heir.

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Breeding freaks

    That seems to be no problem at all for my Turkish royal family. They won't marry, obviously they have other sexual orientation, homosexuality perhaps, but they won't admit it.

    A few of them will die without marrying.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Breeding freaks

    I have to agree with this one. The family trees seem to produce a bumper crop of nuts when they produce at all.
    I have been very disheartened by this and every attempt on my part to prevent poor traits has failed. It is very much like a contagion, once one family member gets poor tax man or the dreaded trait of tax-farmer(different from the ancillary)they all try to out do the others until you can only use them in ambushes or send them on crusades. They come of age with terrible traits so that you have to keep a close eye out for any showing up in towns.
    It is too bad I didn't make any screen shots of some of the family trees near the end of one of these games. The abundance of Wall-nuts was astounding!
    Most of them are mad as hatters, extravagant to the last degree, of practically no military value, and with no religion what so ever.

    Not being able to swap ancillaries is only a very minor problem. I don't know why CA decided to make all the royal houses of Europe into such degenerate swine but it seems certain that they will all turn out that way. Even those adopted can only be left in settlements for a few turns before they are totally useless...and I never have large sums left in the treasury!!!! What triggers all of these pathetic traits in the first place, and what am I doing wrong never to get any positive traits passed along???


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  9. #9
    Clan Takiyama Senior Member R'as al Ghul's Avatar
    Join Date
    Jan 2003
    Location
    ignores routers who aren't elite
    Posts
    2,554

    Default Re: Breeding freaks

    Quote Originally Posted by Fisherking
    I don't know why CA decided to make all the royal houses of Europe into such degenerate swine but it seems certain that they will all turn out that way.
    Erm, incest?

    I suffer the same problem. One needs to micromanage them every turn but even then they still pick up bad traits.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  10. #10
    Confiscator of Swords Member dopp's Avatar
    Join Date
    Jun 2005
    Posts
    702

    Default Re: Breeding freaks

    Refer to the "Hotbeds of Sin and Corruption" thread to see why your characters instantly rot away when they enter a settlement. All those negative traits are genetic, btw, and they increase in severity with each passing generation.

    Adopting a son, getting married and having children all have high chances of giving your characters negative traits. On the other hand, there are also high chances of getting good traits from these events (dad gives up drinking when daughter is born kind of stuff). Getting hit by an assassin will give the character quite a few nasty traits as well if he survives.

    Apart from this, there is a series of triggers that fires every time a new family member appears. They contain almost all the negative and positive traits. So despite your best efforts some of your 'coming of age' family (those that you can't say no to) will have horrible traits that then become genetic. It's completely random and there's nothing you can do about it, except prevent the victim from breeding it further.

    Having said that, I suspect the game loads the dice. As I said in another thread, the last few of my VH/VH grand campaigns have all seen madness enter my royal line. The game always seems to roll it up for one of my characters and then goes out of its way to choose that fellow as my faction heir. My current insane despot was chosen as crown prince even though he was adopted and his father was the third son of the previous king (the first son was still alive and had children of his own, but it seems like the game simply skipped that generation altogether to make this wacko crown prince). He still managed to hit 8 authority despite the massive penalties of the trait due to an assassination spree I had going. Mad but dangerous.

  11. #11
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Breeding freaks

    LOL Well I am not quite sure whether I like it or hate it. Never mind I hate it.
    It sounds like unintended consequences of trying to give the game a little levity.

    In the last campaign I took to hiding ever one out in the woods hoping to avoid all of this but alas to no avail. I think it needs a serious rework, be it by CA or modders....Only the AI factions seem to have usable generals. I am lucky to have some dolt with two stars and enough bad traits to put him into a freak show.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  12. #12

    Default Re: Breeding freaks

    I got bored of my two venetian generals, the heir and the general at Ragusa, getting pagan magicians in 6 turns at the start of the game. 50-60 turns later my entire family was corrupt homosexual drunkards.

    I whipped up a small mod that overhauls the vices, making them much less likely to appear and only when it is somewhat logically sound. Before modding it, I never even used governors as they always, always pick up very bad traits very quickly.

    https://forums.totalwar.org/vb/showthread.php?t=75326

    The whole VnV system is just a big trainwreck. How about taking some people off the graphical division and have em read through the .txt files?

  13. #13

    Lightbulb Re: Breeding freaks

    Well..... just in case you didn't know the British and French royalty pretty much were inbred in the medieval ages... and inbreeding causes weak genetic diversity, as anyone who has taken a basic science class would know.

    Well, now ya know.

  14. #14
    Member Member Darth Nihilus's Avatar
    Join Date
    Aug 2006
    Location
    The New World
    Posts
    190

    Default Re: Breeding freaks

    I miss how we can't assinate our own characters anymore.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

  15. #15

    Default Re: Breeding freaks

    Quote Originally Posted by Exino
    Well..... just in case you didn't know the British and French royalty pretty much were inbred in the medieval ages... and inbreeding causes weak genetic diversity, as anyone who has taken a basic science class would know.

    Well, now ya know.
    Interestingly enough, CA decided that certain factions have certain traits more likely to happen:

    A french general that comes of age (not adopted etc.) has a 4% chance of picking up the traits HatesEngland, Brave and Drink.

    An english general coming of age has a 4% chance if picking up HatesFrance, HatesScotland, Brave and Ugly.

    Scottish generals have their 4% chance at HatesEngland, Feck, Miserly, HaleandHearty and Rabblerouser.

    Byzantines can be corrupt from the very beginning. Danes don't hate anyone but can be drunk, hale and hearty mathematicians!

  16. #16
    Senior Member Senior Member Fisherking's Avatar
    Join Date
    Feb 2005
    Location
    East of Augusta Vindelicorum
    Posts
    5,575

    Default Re: Breeding freaks

    The level of humor in the game is commendable. But the traits system is badly broken or just plane

    I married off a princess to a suitor. She had 8 charm, he had wife is a wretch to go along with tax farmer, poor administrator and a few other wonderful traits. sense I had to save two turns to make a 4800 upgrade it wasn't from being too flush with cash.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  17. #17

    Default Re: Breeding freaks

    My sympaties to you all.

    Apart from a couple homosexuals and poor tax-farmers my HRE family members and Generals kick ass.
    Most of them have the conscientous Trainer allowing forced mach and I have recently had a Coming of Age called "The Handsome"

    His name is Gunther hehehe.

    ps: Emperor Heinrich (the starting emperor) had a second son, named Leopold, who was a complete disaster but he is long gone dead now.
    There can be only one....

  18. #18
    Member Member Mumu Champion Prodigal's Avatar
    Join Date
    Oct 2002
    Location
    UK
    Posts
    578

    Default Re: Breeding freaks

    What I don't get is the heir "path", I got a lame king, & he's got 3 sons, the faction heir is of course "dangerously insane" but one of the boys is a 9 star warrior god, so I knock off the mad one, & then the next faction heir is some 58 year old, probably the kings uncle...I thought it should go to the next eldest son of the king. Now short of killing all but 1 family member, hth am I supposed to weed out the crud & get the heir I want?

  19. #19

    Default Re: Breeding freaks

    Heir always goes to whoever has the biggest pr**. It's a hidden trait, however... you have to cheat to look at it.

  20. #20
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Breeding freaks

    Quote Originally Posted by Dearmad
    Heir always goes to whoever has the biggest pr**. It's a hidden trait, however... you have to cheat to look at it.

    On the same theme, I wonder if the old Influence trait is still buried in there somewhere. It was what was used to determine the next heir in RTW...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO