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Thread: Modifying Distance to Capital Penalty

  1. #1

    Default Modifying Distance to Capital Penalty

    Hello, I'm sorry for the noobish question, but I'm new to modding (well, in fact I really haven't modded any of the total wars in the past) and I was wondering how you can modify the public order penalty from the distance to capital. I like the mod Lands to Conquer, but I get a distance to capital penalty of 35% from Zaragoza (at the neck of the Iberian peninsula) to my capital of Granada(at the tip of the Iberian peninsula. If it helps at all, I'm playing as the Moors.
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    Rise of Xerxes : A Modification for Medieval 2: Total War
    Have a special skill? Come help us out!

  2. #2

    Default Re: Modifying Distance to Capital Penalty

    It's in the descr_settlement_mechanics.xml file.

    I haven't figured out what SPF, SOF, and SIF stand for yet, or what the difference between them is. Anyone know?

  3. #3

    Default Re: Modifying Distance to Capital Penalty

    From what I can get, SPF deals with population bonuses or penalties, SOF deals with public order, and SIF deals with income(taxes, farming, etc.)
    ------------------------------------------------------

    Rise of Xerxes : A Modification for Medieval 2: Total War
    Have a special skill? Come help us out!

  4. #4

    Default Re: Modifying Distance to Capital Penalty

    Now that I look at it I don't realize how I didn't see it. That has to be it. Settlement Population Factors, Settlement Order Factors, and Settlement Income Factors.

  5. #5

    Default Re: Modifying Distance to Capital Penalty

    Thanks DarkKnight, I was able to edit that file and now, my people are happy again!
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    Rise of Xerxes : A Modification for Medieval 2: Total War
    Have a special skill? Come help us out!

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