Interstingly I still see the enemy AI being passive when backed into a corner (on the battle field). You know, as above when you chase down a small rebel stack with a much superior one The enemy stck does not dare attack, but can't run away so you can cut it to pieces with missile troops.
But in much larger and more even battles where I have had a distinct missile troop advantage the AI will advance it's formation until it's missle troops start firing. Then the missle troops stay in place but the rast of the Army continues to advance through them and ultimately attacks my line.
The battle in question was a me as the HRE with an army approximately 50% merc spearmen and 40% merc crossbows (plus a general and some knights). The Milan army (the enemy) had only three crossbow units and and a general, the rest of their full stack was Italian Milita units.
Basically my opinion is that it (the battle AI) acts better in some specific ways but still has some wrinkles to work out.
A biggy is ignoring gates opened by spies when it has no cavalry and other siege engines. Another battle in the same campaign see a surprize attack by a french half stack on a castle defended by two armoured spearmen and two peasant archer units. I can't chose deploment at the start and I get the message about the gates being opened and my troops are scatered around the castle. So at the start I retreat all back to the town square to try and hold out there (a little cheesy I know). So gates are open and undefended. French have two Balista units amoung a quite sensible selection of archers and spear sergeants. Before they attack the balista wear them selves out firing at the wall to the right of the gate (looking out) and only manage to damage it before running out of ammo. Then, still ignoring the opened gate (though not completely because I note they have a ram that they abandon and fai to use) they thier one set of aldders to the walls and set them up. Now all the infantry units and archers type to climb at the same time an get into a mess (no lag though which was nice). Individual soldiers appear to be blocking each other when trying to climb the ladders. I have to though away one of my units in an attempt to kick start the AI into life. After a coupld of attempts this appears to work and the rest of the solders successfully climb the ladders and once all troops are on the wall the start down out of the towers and the battle continuned normally from that point on
Victory for me, but a close run thing and entirely dependant on the immunitely to routing granted by the town square. INteresting if you stand them close enough the towers on the keep will actually fire too (it was new to me...)...
This is all post patch of course...
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