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Thread: Napoleonic Total War 1 v7 released!

  1. #1

    Default Napoleonic Total War 1 v7 released!

    Napoleonic Total War 1 v7 has finally been released - better late than never. The major changes are that 2 new campaigns have been added, that all factions now have specific units and that the Field of Battle and Eastern Alliance Multiplayer eras are better balanced than before - statswise and costwise, resulting in, among other things, that Heavy cavalry finally is worth their cost. For the full list of changes please see below.

    Download

    To download the mod, please visit the downloads section at:

    The Lordz website

    Napoleonic Total War 1 v7 can be installed over MTW/VI 2.1 or your existing NTW1 603 installation.


    Changes and news in v7

    General changes
    - Full unit rosters for all factions in all SP campaigns and in FoB MP era. See below.
    - Minor stats/cost tweaks for some infantry units, hussars (mainly higher honour since hussars were famous for their dashing, daring actions) and some other cavalry.
    - The unit cost calculation formula used was improved to remove an incorrect disadvantage for armoured cavalry. The unit costs should now more accurately reflect all units' stats, and heavy cavalry units will now be worth their cost.
    - Fixed the missing dead bodies. The final 25 or so units should now have dead bodies too.
    - New Danish and Polish names (hopefully correct).
    - The stats for all units are the same in All SP campaigns and in FoB.
    - New unit icons for the new units and new/fixed icons for some old units.
    - Dutch king should now be called King of Holland, not king of Hungary which happened sometimes.
    - In all campaigns 4 historical heroes per faction will show up 20 years after their birth (more or less). They will start appearing some time after 1760 provided you train a general (or a few other types of units like guard infantry or heavy/guard cavalry depending on faction).
    - Fixed a bug so that all existing Napoleonic building cards show up in game and also added a few new ones.
    - New "win" screens in the campaigns.


    Campaign III
    Important note!
    This campaign has been created to give the players a longer and hopefully more challenging campaign more geared towards empire building in the NTW setting, and it is BY NO MEANS intended to be a historically correct representation AT ALL. Hopefully it is fun and challenging to play, and that was the only intention.

    - Start date set to 1700 for a longer game. It still ends in 1887.
    - Factions start with few units and few buildings while the rebel provinces have strong armies, thus posing a greater challenge to fight and making them harder to bribe.
    - Most regions are more rebellious, meaning you need to keep at least some units at home to prevent and/or cope with rebellions.
    - A new faction The German States has been added, starting with the divided territories of Saxony and Bavaria. They will inevitably have to fight one or more of the stronger neighbouring factions to gain control of new territories, and money needs to be managed well since they have no access to the lucrative ocean trade at the start of the game.
    - The economy has been radically changed with lower income from farming and from money generating buildings. Income from over-seas trade, though still lucrative, is also significantly lowered. This results in less money and more emphasis on resource management. (The Ottomans still make a lot of money though, simply because of the large number of provinces they hold from the start.)
    - Unit support costs have been increased in order to force the player to strike a balance between unit production and economical development and growth.
    - Ship spamming (by the AI and human players alike) is prevented to some degree by making ships more expensive and taking longer to build (minimum 3 years like in MTW).
    - The tech tree has been redone in order to delay the advent of more exclusive units like heavy cavalry, grenadiers, guards, artillery. In this respect Campaign III is similar to the original Early MTW campaign - you'll have to rely heavily on light cavalry and Milita in the early years, while the few Line infantry units and artillery units you get at start will be valuable assets for quite a few years before you will be able to start producing new ones. Generally speaking you'll need the next level of province (and the associated buildings of course) to be able to build the next level of unit.
    - NTW1 v7 Campaign III and IV Required Buildings.pdf (buildings needed to train the different units) and NTW1 v7 Campaign III and IV Tech Tree.pdf is included in the installation, making it easier for the player to develop good building startegies.


    Campaign IV
    See Important note for Campaign III.

    This campaign is basically a "hybrid" between campaign I and III.
    - Start date as in Campaign I, II and IV.
    - Starting funds and armies like in Campaign I.
    - The German States faction added.
    - Economy as in Campaign III, including unit training costs and upkeep, farm, factory and trade income etc. making for a greater economic challenge.
    - Tech tree as in Campaign III.
    - Most regions are more rebellious as in Campain III.
    - Ship spamming somewhat reduced as in Campaign III.

    Please note that Glorious achievements mode is not available for any of the campaign eras!


    Eastern Alliance MP
    - Cavalry stats upgraded and costs recalculated to correctly reflect stats.


    Field of Battle MP
    - The game is balance to be played with 10.000-14.000 florins per player (preferrably at the lower end), resulting in mainly valour 0 and 1 units with an emphasis on line infantry. If more money is used (i.e.units get higher valour) the balance of unit prizes and the sometimes subtle differences in unit morale will not come into play as intended.
    - All factions have at least 2 more or less equal line infantry units to choose from in order to circumvent the "buy more than 4 and pay more" feature of MTW/NTW. This enables more historically correct "line infantry oriented" armies.
    - Faction colours in FoB have been changed to closer reflect historical colours/uniforms, and I have attempted to use the unit graphics for the new infantry units (and changed some for old units) that best reflect their actual appearance based on the faction colours, within the limitations of the "one top colour and one bottom colour" and the existing unit graphics. E.g. the Poles will now have very dark blue tunics, the Italian line infantry will be all white, the POrtuguese line infantry all blue, Saxon line infantry is all white with blue chest etc (provided you use the correct faction colours of course). Total accuracy is of course not possible.
    - Four named/historical generals have been added to each faction, making it possible to command the French with Napoleon, the British with the Duke of Wellington or the Russians with Petr Ivanovitj Bagration. The generic generals are still in the game too.
    - Artillery costs have been increased. The reason is that a player doesn't need to raise artillery valour for them to be their most effective, and we all know the importance of artillery on the battle field.


    Named Generals in FoB MP/Heroes in SP Campaigns

    Austria
    Erzherzog Karl von Österreich
    Karl Philipp Fürst zu Schwarzenberg
    Joseph Graf Radetzky de Radetz
    Josef Alvintzy

    Britain
    Arthur Wellesley Duke of Wellington
    Sir Thomas Picton
    Sir John Moore
    Henry William Paget Earl of Uxbridge

    Denmark
    Crown Prince Frederik
    Joachim M H von Castenschiold
    Peter Lotharius Oxholm
    Ernst Henrik Peymann

    Holland
    David Hendrik Chassé
    Jean de Constant Rebecque
    Hendrik de Perponcher Sedlnitsky
    Louis van St. Aldegonde

    France
    Napoleon Bonaparte
    Michel Ney
    Nicolas Soult
    Louis Nicolas Davout

    German States
    Johann von Thielmann
    Karl Philipp von Wrede
    Friedrich August I von Sachsen
    Maximilian I von Bavaria

    Piemonte
    Guglielmo Pepe
    Domenico Pino
    Alberto La Marmora-Ferrero
    Achille Fontanelli

    Ottomans
    Koraim Pasha
    Jezzar Pasha
    Ibrahim Bey
    Osman Bey al-Bardisi

    Poland
    Prince Józef Antoni Poniatowski
    Jan Henryk Dabrowski
    Joseph Grabinski
    Stanislaw Fiszer

    Portugal
    Bernardim Freire de Andrade
    Francisco da Silveira
    José Lopes de Sousa
    Manuel de Lusignamo

    Prussia
    Gebhard von Blücher
    Karl von Clausewitz
    Friedrich Wilhelm Bülow
    August Neithhardt von Gneisenau

    Russia
    Mikhail Golenishchev-Kutuzov
    Petr Ivanovitj Bagration
    Michail Barclay de Tolly
    Prince Eugene Wirtemberg

    Spain
    Jose de Palafox y Melzi
    Francisco Castaños
    Don Gregorio Garcia de la Cuesta
    Pedro Caro y Sureda de La Romana

    Sweden
    Carl Johan Adlercreutz
    Georg Carl von Döbeln
    Johan August Sandels
    Wilhelm Mauritz Klingspor


    Unit Rosters

    Austria
    Militia
    Hungarian Line Infantry
    German Line Infantry
    Grenzers
    Austrian Jaeger Infantry
    Hungarian Grenadiers
    German Grenadiers
    Austrian Hussars
    Austrian Uhlans
    Austrian Dragoons
    Austrian Cuirassier
    Austrian Cuirassier Guard

    Britain
    Militia
    British Line Infantry
    The Fighting Fifth - (second line option in FoB MP only - exact same stats as British Line Infantry)
    British Light Infantry
    Green Jackets
    Highland Infantry
    British Guards Infantry
    KGL Line Infantry
    KGL Light Infantry
    British Hussars
    British Light Dragoons
    Life Guards
    Royal Dragoons
    Royal Horse Guards
    Scots Greys
    KGL Dragoons
    KGL Hussars

    Denmark
    Militia
    Danish Line Infantry
    Norwegian Line Infantry
    Sharpshooter Corps - (light infantry)
    Norwegian Jaeger Corps - (armed with rifles)
    Grenadiers of the Life Regiment
    Royal Life Guards at Foot
    Danish Royal Horse Guards
    Danish Heavy Dragoons
    Danish Light Dragoons
    Danish Chasseurs
    Danish Hussars
    Danish Bosniaks - (lancers)

    Holland
    Militia
    Dutch Line Infantry - (available to British in MP - trainable by the British and the French in SP campaign)
    Belgian Line Infantry - (trainable by the British and the French in SP campaign)
    Dutch-Belgian Light Infantry - (trainable by the British and the French in SP campaign)
    Dutch-Belgian Grenadiers - (trainable by the British and the French in SP campaign)
    Dutch Light Dragoons - (trainable by the British and the French in SP campaign)
    Dutch Carabiniers - (available to British in MP - trainable by the British and the French in SP campaign)
    Dutch Hussars - (available to British in MP - trainable by the British and the French in SP campaign)

    France
    Militia - (only trainable in SP campaign)
    French National Guard
    French Line Infantry
    La Brave - (second line option in FoB MP only - exact same stats as French Line Infantry)
    Irish Legion - (only trainable in Ireland in SP campaign)
    French Chasseurs
    French Voltigeurs
    French Tirraileurs
    The Young Guard
    The Middle Guard
    The Old Guard
    French Lancers
    French Hussars
    French Chasseurs a cheval
    French Cuirassiers
    French Carabiniers
    French Dragoons
    French Guard Grenadiers a Cheval
    French Guard Chasseurs a Cheval
    French Guard Lancers

    The German States
    Militia
    Bavarian Line Infantry - (available to the French in MP - trainable by all factions in SP campaign)
    Rhine Line Infantry - (trainable by all factions in SP campaign)
    Saxon Line Infantry - (trainable by all factions in SP campaign)
    Saxon Scharfshutze - (trainable by all factions in SP campaign)
    Tyrolean Chasseurs
    Saxon Grenadiers - (trainable by all factions in SP campaign)
    Rhine Lieb Garde
    Garde du Corps
    Bavarian Light Horse - (trainable by all factions in SP campaign)
    Bavarian Dragoons - (trainable by all factions in SP campaign)
    Rhine Cavalry - (trainable by all factions in SP campaign)
    Saxon Cuirassiers - (trainable by all factions in SP campaign)

    Piemonte
    Militia
    Italian Line Infantry
    Dalmatian Legion - (second line option)
    Italian Cacciatori - (light infantry)
    Italian Grenadiers
    Grenadiers of the Royal Guard
    Italian Dragoons
    Italian Guard Dragoons
    Italian Chasseurs
    Italian Guard Chasseurs

    Ottoman Empire
    Militia
    Nizam I Jedid
    Shifflick Regiment - (second line option in FoB MP only - exact same stats as Nizam I Jedid)
    Raya
    Cairo Janissaries
    Sultan's Guard
    Sipahi Cavalry
    Mameluk Cavalry
    Circassian Heavy Cavalry

    Poland
    Militia
    Polish Line Infantry - (trainable by French, Russians, Austrians and Prussians in SP campaign)
    Lithuanian Line Infantry - (second line option - trainable by French and Russians in SP campaign)
    Polish Voltigeurs - (trainable by French and Russians in SP campaign)
    Vistula Infantry - (trainable by French in SP campaign)
    Polish Grenadiers - (trainable by French and Russians in SP campaign)
    Polish Lancers - (trainable by French and Russians in SP campaign)
    Vistula Uhlans - (trainable by French in SP campaign)
    Polish Hussars
    Polish Chasseurs
    Polish Cuirassiers

    Portugal
    Militia - (only trainable in SP campaign)
    Portuguese Ordenança - (militia - trainable by the British in SP campaign)
    Portuguese Line Infantry - (available to British in MP - trainable by the British in SP campaign)
    Lisbon Regiment - (second line option in FoB MP only)
    Portuguese Caçadores - (light infantry armed with muskets - trainable by the British in SP campaign)
    Portugese Atiradores - (equal to Caçadores in v6 and armed with rifles - available to British in MP - trainable by the British in SP campaign)
    Portuguese Grenadiers - (trainable by the British in SP campaign)
    Portuguese Light Dragoons - (available to British in MP - trainable by the British in SP campaign)

    Prussia
    Militia - (only trainable in SP campaign)
    Prussian Landwehr - ("militia" but as good as many other factions' regular line infantry units)
    Prussian Line Infantry
    Brunswick Line Infantry - (trainable by the French and Austrians in SP campaign)
    Prussian Schutze Infantry - (light infantry)
    Prussian Jaeger Infantry
    Prussian Guard Jaeger Infantry
    Nassau Jaeger Infantry - (trainable by the French and Austrians in SP campaign)
    Brunswick Lieb Infantry
    Prussian Grenadiers
    Prussian Guard Infantry
    Prussian Cuirassier Guard
    Prussian Hussars
    Prussian Dragoons
    Prussian Guard Hussars
    Prussian Guard Dragoons
    Prussian Uhlans
    Prussian Cuirassiers
    Brunswick Hussars - (trainable by the French and Austrians in SP campaign)

    Russia
    Militia - (only trainable in SP campaign)
    Opolchenie - (militia)
    Russian Line Infantry
    Siberian Infantry - (second line option in FoB MP only - exact same stats as Russian Line Infantry)
    Russian Light Infantry
    Russian Grenadiers
    Russian Guard Infantry
    Russian Hussars
    Russian Uhlans
    Russian Cuirassiers
    CossackLancers
    Russian Chasseur
    Russian Dragoons
    Russian Cuirassier Guard
    Russian Cossack Guard
    Russian Chevalier Guard

    Spain
    Militia - (only trainable in SP campaign)
    Spanish Guerrilla - (militia)
    Spanish Provincial Militia - (named "militia" but almost as good as the regular line infantry)
    Spanish Line Infantry
    Swiss Legion - (only in FoB MP)
    Spanish Light Infantry
    Grenadiers of the King's Regiment
    Royal Spanish Guards
    Spanish Horse Guards
    Spanish Carabiniers
    Spanish Dragoons
    Spanish Guard Dragoons
    Spanish Chasseurs
    Spanish Hussars

    Sweden
    Militia - (only trainable in SP campaign)
    Indelta Infantry - (militia unit)
    Varvade Infantry
    Finnish Infantry
    Finnish Sharpshooters - (light infantry)
    Varvade Veldjagare
    Grenadier of the Life Brigade
    Svea Lifgarde
    Andra Lifgarde
    Indelta Dragoons
    Mornerska Hussars
    Indelta Hussars
    Laetta Dragoner
    Indelta Cuirassiers


    Known bugs errors etc.

    - The Napoleonic campaigns are presented out of numerical order (III, I, II, IV) since campaign III has the earliest start year and that seems to be what game sorts the campaigns after.
    - The faction descriptions for the Dutch, the Swedish and the German States will not show up in the campaign faction selection screen for some reason.

    Please note that saved campaign games from earlier versions of NTW1 will not work with version 7!

    Many thanks to all of the players for their suggestions and interest, to the beta team for their testing, and of course to all the Lordz for their tireless help and support, especially Lord Ashram, Lord General Store and last but not least Lady Meg.


    Enjoy!

    Lord von Döbeln
    Last edited by Lord Zimoa of Flanders; 12-17-2006 at 09:50.

  2. #2
    Senior Member Senior Member naut's Avatar
    Join Date
    Dec 2005
    Posts
    9,103

    Default Re: Napoleonic Total War 1 v7 released!

    Mate, your site is down. Any other way I can download it?
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  3. #3

    Default Re: Napoleonic Total War 1 v7 released!

    Was server maintenance just try again later, we are up now.

    LZoF

  4. #4
    Senior Member Senior Member naut's Avatar
    Join Date
    Dec 2005
    Posts
    9,103

    Default Re: Napoleonic Total War 1 v7 released!

    Ok, cheers.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  5. #5

    Default Re: Napoleonic Total War 1 v7 released!

    I have been trying for a few days to visit the Lordz uk site but cant seem to get it to load up. Did they change the mods site address? Thankyou for your help.

  6. #6

    Default Re: Napoleonic Total War 1 v7 released!

    Quote Originally Posted by Mombassa
    I have been trying for a few days to visit the Lordz uk site but cant seem to get it to load up. Did they change the mods site address? Thankyou for your help.
    Hi Mombassa,

    Its been off line for quite a while now. Not sure what the form is. We're giving a temp home to some of the Napoleonic people on our site and we have the Lordz Napoleonic downloads on our download page. If it's Napoleonics your after take a look at the 1809 mod.
    http://mickjones.net/1809site/1809.htm

    F5

  7. #7

    Default Re: Napoleonic Total War 1 v7 released!

    Is the site having maintance problems or have they shut down? I loved that site!!
    Eras Total Conquest, your Eras TW for Kingdoms.

  8. #8

    Default Re: Napoleonic Total War 1 v7 released!

    Doesn't seem to be maintenance. Its been off for too long now. Not sure whether the site has lapsed and not been renewed. If we get any further info I'll update on here.

  9. #9

    Default Re: Napoleonic Total War 1 v7 released!

    The site is online (again?), and that´s why I´m writing, to offer my compliments to your great work with the NTW1 and ATW mod. Ever since I´ve downloaded an earlier version of NTW2 I´ve been a particular fan of your music selection for your mods, they´re really fantastic. I noticed, though, that almost all pieces in the ATW music pack are cut off at the ending Why´s that, I wonder? Has there been no way to get the pieces completely?

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