Thanks
Would this be the correct trigger?
Code:
monitor_event OccupySettlement SettlementName Jerusalem
add_events
event emergent_faction the_kingdom_of_jerusalem
date 0
region Jerusalem_Province
;;; KINGDOM OF JERUSALEM SCRIPT
spawn_army
faction the_kingdom_of_jerusalem
(characters + armies)
terminate_monitor
end_monitor
Some more questions:
- How can you add in-game messages? (like the historical event messages)
What I'd like to do is to 'force' other catholic factions to help the KoJ if it's running low on money/troops.
So, I'd like to have a message appear that if, for example, the KoJ has less than 5000 florins, asks the other catholic factions to donate money to the KoJ.
I suppose the trigger for that is something like:
Code:
monitor_event FactionTurnStart FactionType the_kingdom_of_jerusalem
and not I_LocalFaction the_kingdom_of_jerusalem
and Treasury <5000
????????
end_monitor
- Is it possible to make an unbreakable alliance? (to prevent the catholic AI factions from getting themselves in too much trouble by attacking the KoJ)
Thanks in advance
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