Thanks

Would this be the correct trigger?

Code:
monitor_event OccupySettlement SettlementName Jerusalem
			add_events
				event	emergent_faction	the_kingdom_of_jerusalem
				date	0
 				region 	Jerusalem_Province
				
				;;; KINGDOM OF JERUSALEM SCRIPT
			spawn_army 
				faction the_kingdom_of_jerusalem
				(characters + armies)
	 
			             terminate_monitor
			end_monitor



Some more questions:

- How can you add in-game messages? (like the historical event messages)
What I'd like to do is to 'force' other catholic factions to help the KoJ if it's running low on money/troops.
So, I'd like to have a message appear that if, for example, the KoJ has less than 5000 florins, asks the other catholic factions to donate money to the KoJ.

I suppose the trigger for that is something like:

Code:
monitor_event FactionTurnStart FactionType the_kingdom_of_jerusalem
and not I_LocalFaction the_kingdom_of_jerusalem
and Treasury <5000
????????

end_monitor


- Is it possible to make an unbreakable alliance? (to prevent the catholic AI factions from getting themselves in too much trouble by attacking the KoJ)


Thanks in advance