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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Exclamation Passive AI is not fixed.

    Greetings

    I thought it necessary to post this. This is mainly an informative post of my experience with Update 1, with regards to passive battle and campaign AI.

    I'm playing H/VH.

    I've just done a bridge battle, and for the 5th or 6th time (this is only one example) out of slightly more than a dozen or so battles, the AI has just stood there. It's worth mentioning that the AI army was shouting orders in loops but no action was being taken, damm rebellious troops! ;)

    In a few battles, actually in most, the AI still allows itself to be shot up, it does not move.And if it does anything at all, it is a 20 second charge and then back to the wall for the firing squad. of course the problem also may be that the AI is not making enough investment in anti-missile troops (e.g light cavalry).

    It's better as it does'nt happen all the time, but passive battle AI is not fixed.

    I can see 3 armies for a total of more than 2200 men, amassed on one of my borders. I have 600 men defending that border, my army is sitting on a road in flat terrain, ideal ground for a battle. The Polish AI is clearly in the superior position yet for about 8 turns the situation has remained the same. No attack and no movement.

    Incidentally I also have 4 Crusade armies for about 3 turns now close to the same spot, in the same province (you can imagine the combined armies of these foes would be overwhelming) They don't attack, and they don't move either. Possibly because the Bosporus is blocked at both land bridges by my fleets, fact remains they don't attack, withdraw, or move.

    The campaign map AI is much better, as I see fewer instances of this, but it is not fixed either.

    That's 2 points off the readme which are out.

    This needs to be reviewed for update 2.
    Last edited by Shahed; 12-20-2006 at 15:11. Reason: Formatting, emphasis.
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  2. #2
    Member Member Nebuchadnezzar's Avatar
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    Default Re: Passive AI is not fixed.

    No, its not fixed!

    In fact it happens more often (passive AI). To me at least.

    Also new crashes to black screen with permanent turning MTW2 hourglass during some battles.

  3. #3

    Default Re: Passive AI is not fixed.

    Definately seems fixed to me. Haven't encountered it at all yet, they've been very agressive from what I've seen. Even when they're defending.

  4. #4
    Member Member Satyr's Avatar
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    Default Re: Passive AI is not fixed.

    I am seeing the hard crash during battles now too. Never had a crash of the game before patch.

    I am also seeing suiciding generals again dammit. I was sieging the Spanish and first the king, then after he is dead one prince, then later the other prince all suicided straight out the gates and into my lines before any of the rest of their army got on the scene.

    And cav losing cohesion seems at least as bad and maybe worse. And it doesn't charge worth a damn still and has a heck of a time killing some routers.

    And yes, my game does say 1.01 and I did start a new campaign. I am pretty damn disappointed!

  5. #5

    Default Re: Passive AI is not fixed.

    No its not fixed, not nearly.....in atleast half of my bettles the evemy just stands there and, no wait they do not just stand but they are continusly changing they formation but they do not attack.

    One more thing I have noticed is that when they do attack they allways send their archers first but the rest of the army is too far behing the archers so I can usually just charge my calvary and cut them down before their other units start to charge......another stupid bug, dont know if it was mentioned

  6. #6

    Default Re: Passive AI is not fixed.

    hey just got patched - its not perfect but it deffinetley doesnt stand around anymore ... as for bridge battles - if i remember from RTW the AI almost never tried to cross and attack and always waited for you on the oter side ...

  7. #7

    Default Re: Passive AI is not fixed.

    Wow, I am seeing a very aggressive battlefield AI. It almost sounds like there were two different patches released...

  8. #8
    Member Member Yossarian's Avatar
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    Default Re: Passive AI is not fixed.

    Well, as far as I can see the passive AI bug is fixed for normal field battles. I've encountered very aggressive AI behaviour during my campaign with the patch installed compared to before. But when I sally forth this is not the case at all. During sallies the enemy always patiently waits while my pavise crossbowmen form up and reduce his lines to piles and piles of dead. During my last sally I had reinforcements coming in from the enemy's rear which resulted in five units of crossbowmen lining up towards the front and rear of his army. The result? Most of his knights dead including the general.

    Isn't this part of the passive AI bug that was supposedly gone?

  9. #9

    Default Re: Passive AI is not fixed.

    The AI is certainly not fixed from its "passive" state. It is slightly improved, but still turns itself off now and then.

    My general, and faction leader, salleid out from a city where around 1200 milanese were camping. My garrison was only around 200-300 militiamen.

    For some reason known only to the bankers, these milanese were town and spear militia only. Yes! A milan stack without Genoese crossbowmen can exist.

    The general rode out and around them. Once behind them, set up the charge, charge in. Wham. 80-90 militiamen dead the first few seconds and the rest mopped up almost immediately.

    Sometimes the BG unit came in contact with another unit than the one they were supposed to be charging. The enemy then attacked. So I had the unit fall back, causing the enemy that had become activated to move back in line.

    Rinse. Repeat. 800+ dead, 300+ captured. 10-15 dead Bodyguards.

    I mean.. Did anyone at CA or SEga actually play this game?

    Also, the Campaign AI still attacks cities or blockades ports, then sues for peace immediately after. this is on Both Medium and Very Hard.
    Last edited by econ21; 12-18-2006 at 23:23.

  10. #10

    Default Re: Passive AI is not fixed.

    The battle AI strikes me as somewhat improved, but not fully fixed. I have run into the completely passive AI when I sally at times, but if they have catapults the AI is more than happy to bombard the snot out of me. About half of the battles now feature the AI troops sitting and being shot up by arrows, which is a big improvement over nearly 100% of the time before.

    The campaign AI seems much less passive, and it's been attacking me like mad on a number of fronts on M/M.

    I had problems with one battle: I crusaded to Jerusalem, but the HRE took it first. Since I was in the neighborhood, I seized Gaza and Alexandria. The Mongols them wiped out the HRE in one shot and came after me in Gaza. Every couple turns, a full stack would besiege me and it got pretty hairy (no passive AI on these battles, whatsoever). The third stack, however, was a particularly grandiose one, with the faction leader at the head of it. When I had wiped out many of the footsoldiers, the Mongol army turned tail and ran. After I took the option to continue the battle, I chased the routers for a while and got a CTD. Irritated, I tried again and got the same CTD. A third time, I took the option to end the battle and it worked satisfactorily, and no CTD in battle since.

    Inquisitors seem less of a problem under the patch. I did kill two of them with the surround-and-drop cheat , because they had pretty nearly wiped out my family tree, but ever since I've had little problem with them (which is a good thing since I've stacked the College of Cardinals 11/13 from my faction, and every pope since the first one has been one of my English priests).

  11. #11
    Member Member Morindin's Avatar
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    Default Re: Passive AI is not fixed.

    Id like to add that the problem isn't quite fixed yet (M/VH).

    Sieges units still get stuck in the 'orders' loop.

    The AI now will run 1 or 2 missile units to attack yours (sometimes all of them), but after they have been taken out the AI either just stands there, or sometimes attacks.
    It acts as if it's 'trying' to do something, but just isn't quite there yet.

    On the other hand, the Danes always seem to just go gung-ho and charge no matter what.

    I've noticed the more you outnumber the AI, the worse it is.
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  12. #12
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Passive AI is not fixed.

    You got a point, but well depends on the state.

    If the AI is stonger or not. If it has siege equipment it should be using it. Hey nice trebuchet you got there Johnny... does it work ? Wow what a formation of archers, with all that shiny Genoese armor, and those long range flash bows. Can they shoot ? Man those knights have nice powerful steeds, can they move ? You see what I mean.
    Last edited by Shahed; 12-18-2006 at 22:38.
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