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Thread: Passive AI is not fixed.

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  1. #1
    Member Member Rothe's Avatar
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    Mar 2005
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    Helsinki, Finland
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    210

    Default Re: Passive AI is not fixed.

    Lets try something different. I have gotten passive AI treatment too, I am playing M/VH (in Lusted's Lands to conquer mod though).

    I suspect that the battle difficulty may have an effect on the AI. It may be that the VH difficulty just often brings the AI to a decision where it does not assault you if it does not have a clear advantage and if you play smart you never give such an advantage -> passive AI.

    However, if someone has tried with M or H battle difficulty, I would like to know if it is different. It may in fact be a bit more risk taking behaviour that is required to break the passive "lock" that seems to happen way too often.

    So when you comment the AI, please list the difficulty levels you are using.

    My experience:

    Battles at VH -> passive AI occurred in battles where I sallied with missile superiority and melee was about even.

    Battles at VH -> passive AI did not occur in a field battle, me assaulting AI. I had clear missile superiority (6 longbow vs. 2 crossbow militia), AI had about +20% more melee troops.

    Battles at VH -> "even" battles (no more than about +20% differences in melee or ranged) seemed to be free of passiva AI too.

    I think that the sieges are a major pain for the AI and often result in passive or suicidal behaviour. The problem is that in the game sallying is a common thing for the player as the AI sieges you often with equal or slightly worse troops. Solution for me has been to station armies in the field (with general) to avoid boring sieges.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  2. #2
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default Re: Passive AI is not fixed.

    Quote Originally Posted by Rothe
    Lets try something different. I have gotten passive AI treatment too, I am playing M/VH (in Lusted's Lands to conquer mod though).

    I suspect that the battle difficulty may have an effect on the AI. It may be that the VH difficulty just often brings the AI to a decision where it does not assault you if it does not have a clear advantage and if you play smart you never give such an advantage -> passive AI.

    However, if someone has tried with M or H battle difficulty, I would like to know if it is different. It may in fact be a bit more risk taking behaviour that is required to break the passive "lock" that seems to happen way too often.

    So when you comment the AI, please list the difficulty levels you are using.
    I play medium battle difficulty and in literally every battle I have played since the patch, the AI just stands there and does nothing.

    Very frustrating.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

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