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Thread: Passive AI is not fixed.

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  1. #36

    Default Re: Passive AI is not fixed.

    It may be better after the patch, but the AI is definitely too passive sometimes.

    Playing last night as the Moors, I sallied to attack a sieging Papal states army made up of mostly infantry (Swiss guard, pikemen and halberd militia) and crossbowmen, along with a family member. My army was made up of 5 militia crossbowmen, ~4 Granadine jinetes, a family member and a couple of infantry units. I moved my jInetes to the rear of the enemy's formation and destroyed the Papal bodyguard unit with Javelins. Then the jinetes + my bodyguard destroyed the enemy crossbowmen (which were out in front of the rest of the infantry) with a few charges. Finally the rest of the enemy infantry just sat there while my crossbowmen emptied all of their ammunition into them.

    The moral of the story is that the remaining infantry units, which were full strength before my crossbows started firing at them, just stood there and took ~80% casualties from missile fire alone. (The other moral is that javelin-throwing cavalry are *really good*).

    Surely there should be some sort of trigger when a unit takes more than 50% casualties from missile fire - it should attack (or the formation of which it is part should attack) the nearest unit firing on it.

    *edit* This is playing on H campaign, VH battles. *edit2* Normal unit sizes.
    Last edited by grinningman; 12-18-2006 at 16:16.

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