The Passive AI bug has gone from horrible to strangely inconsistent. Playing as the Sicilians I had a sally battle last night where one unit of Sergeant Spearman, three units of Peasants and three units of Peasant Archers sallied forth against a Moorish army consisting of three units of Desert Cavalry and one unit of Desert Archers. FYI, I am using the 1.1 patch.
Prior to sallying out through the gates I was impressed to see the Moorish army maneuver further back and the three units of Desert Cavalry deploy to the rear and flanks of the Desert Archers. I was hoping to see them keep their distance and use their superior missiles to inflict as much pain on me as possible before retreating. As I tried to deploy outside the gates of my wooden castle the Moorish army suddenly charged forward to exploit my lack of readiness with it's Desert Cavalry coming alarmingly close to my flanks to fire while its Desert Archer unit kept its distance and loosed fire arrows into my ranks. My ranks were quickly being depleted by their arrows and I was personally shocked to see such an aggressive move on the part of the AI. Had the AI possessed heavier cavalry I might have lost everything right there. I quickly recovered by dispatching some of my Peasant units to charge the Desert Cavalry and keep them 'honest'. The AI then retreated it's army further back... only to close the distance and try again! I was ready for them this time and with my army fully deployed I put all my units in open formation and marched forward. However, just when I thought this was going to be a 'normal' battle the Passive AI bug kicked in and one of the AI's Desert Cavalry units simply decided to stop and do nothing... no harassment, no skirmishing, no missile fire, no nothing. I assigned one unit of Peasant Archers to take it out and sent the rest of the army forward. It was a bloodier battle than I expected, both the AI and I lost our generals (both captains) but I still won due to the Passive AI bug and the fact that the AI was too stupid to call it a day and retreat.
It was nice to see the AI try to make a go of it with its unusually aggressive opening moves but it was equally depressing to see the Passive AI bug kick in for no reason. The second patch cannot come fast enough.
- Oops, forgot to add that battle took place during a campaign game on Hard/Very Hard difficulty.
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