I'm currently working on adding unit graphics; and more importantly balancing and tweaking the AI and province/buildings incomes since they are completely over the top.
I'm currently working on adding unit graphics; and more importantly balancing and tweaking the AI and province/buildings incomes since they are completely over the top.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
What will you do with Abbeys? Leave them as they are or reduce their income? I think they imbalance the game somewhat and act mainly as magnets for the Vikings. Also if the AI relies on them and the provinces gets razed they can plunge into the red quite quickly. It may be an idea to reduce the income and building cost of Abbeys and try to tweak provincial income and trade to give a greater balance instead?
Also how about starting the Vikings off as Catholic? That way you can assign them a less destructive AI type (Catholic Expansionist maybe?) and watch them actually colonise Britain instead of raiding/razing a few provinces, getting stuck on Man for a few years and going slowly bankrupt. As Catholics they would have a better chance of holding down provinces (due to being the same religions as all other factions) and will stop the aggressive raid/raze/flee behaviour.
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Last edited by caravel; 02-27-2009 at 17:44.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I've reduced their cost and income, I still have to tweak it a bit so the AI doesn't build them as much. Most of the problems were from other buildings which earned small amounts of money, I set the amounts too high, so the cumulative effect caused imbalanced gameplay. Especially in areas where farm income is high.
That's definitely an option. But most of my AI woes are coming from Mercia/Wessex/Ireland. Ireland I'm not too worried about, once I get the map and extra factions working it'll be fine. But Wessex and Mercia are just. Less so now I've tweaked incomes somewhat, but I may have to stem the flow of their coffers some more, they end up with massive armies, perhaps increasing support costs would be the most apt option.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
Hmmmm... perhaps find the exact territorial extents of those kingdoms and try to take some of their provinces and make them rebel? Also adding some other English factions might be an idea? You can break the Saxons up into about 5 factions i.e. the East Anglians, East Saxons, Kentish, South Saxons and West Saxons. The Mercians are always going to be big and dominant and situated in some of the best farmland. There's not much you can do about that. The most important part is restricting the Huscarles. Perhaps reducing the unit size and increasing the recruitment cost? You could also fiddle with the stats. Reducing defence and morale stats will go towards balancing therm without completely nerfing them.
-Edit: By the way now that I have MTW up and running again I intend to give this mod a try later this evening.
Last edited by caravel; 03-02-2009 at 09:59.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Be sure to download and install this quick update then, Version 0.21. Fixed some minor bugs.
See OP for patch.
Last edited by naut; 02-19-2010 at 17:15.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
oi,
is this mod still alive? any process?
sorry, not meant to hurry ye lot, I'd just be very interested to test this mod
I'm curious as well. I don't know if it's dead, but I'm sure Psychonaut's progress on BD has slowed, as I don't believe he's had a whole lot of time to work on it the past several months.
I do hope it's still coming out. This mod has always looked very promising, and I still look forward to playing it.![]()
Last edited by Martok; 09-17-2009 at 06:40.
"MTW is not a game, it's a way of life." -- drone
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