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Thread: Seluekia and fog of war

  1. #1

    Default Seluekia and fog of war

    "Special alerts and graphics representing the major stages of the breakup of the Seleukid empire, if the collapse occurs."

    -Erm, what constitutes a collapse? Do a large number of towns have to rebel for this to appear?

    "Unrealistic "fog-of-war" constraints partially lifted at the game's start to show a more realistic understanding of political geography specialized for each individual faction's point of view."

    -I like how the spy shows a little bit of what's going, but did a lot of these factions really not know what's in the world? Was Rome really not aware of the range of the seleukid empire? Certainly they knew of the gauls lurking not far from their border. Would it increasing the amount of spy's placed then killed at the beginning of the turn significantly slow down the game, or would it be possible for the factions, as appropriate, to know more about the lands of others?

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Seluekia and fog of war

    Quote Originally Posted by Gazius
    "Unrealistic "fog-of-war" constraints partially lifted at the game's start to show a more realistic understanding of political geography specialized for each individual faction's point of view."
    We're still working on this one, no one really seems to want to do the grunt work involved in getting it to happen. If you want to help out I'm sure someone could give you direction in doing it though.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  3. #3

    Default Re: Seluekia and fog of war

    Quote Originally Posted by QwertyMIDX
    We're still working on this one, no one really seems to want to do the grunt work involved in getting it to happen. If you want to help out I'm sure someone could give you direction in doing it though.
    I don't know if I'll get very far in it, but eh, I'll give it a shot. And seleukia?

    Also, how do I get rid of this stupid junior member status; you must be recognized worthy or something like that and they then upgrade you, but c'mon, I think I'm well adjusted to the community. Haven't spammed, unless you count my thoughts on the blacksmith building and how to free up a slot for another set of buildings spam. If it doesn't do too much unbalacing, I'd propose a level 3, or maybe even 4, MIC giving you a bronze upgrade, and level 5 silver. This would represent the fact that huge recruiting stations like this probably had the finest gear, while small little recruitments outposts in nowhere had lower quality gear all around. It'd free up more room for a new building, such as maybe those wonderful unique buildings, or another building to help huge cities fight squalor, like firemen, or maybe something faction specific? Libraries? Courts?

  4. #4

    Post Re: Seluekia and fog of war

    It does, sire, help to post in this thread.

    However have patience young sir, you have joined at a time where we are having a member surge due to the release of M2TW. This means that the busy moderators/administrators are finding it very hard to search out Juniors and upgrade them. Remember that you have very few restrictions compared to the Junior Members of my era - in those days you could only post in the Entrance Hall Now that was frustrating

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