Ok, thank you very much, and keep up the good work: this mod is great!![]()
Ok, thank you very much, and keep up the good work: this mod is great!![]()
Few comments:
First of all, I like the mod idea a lot. So far my english campaign has been fun, but alas I started with M campaign difficulty and it seems too easy (not your fault...).
How are your changes different between camp. difficulty levels? It seems AI factions have some more income, but is this differing at H and VH?
Also, with the tweaked growth rates, is it even possible to reach huge city size in all settlements (not assuming any high chivalry generals etc.)? I am still in the 12th century though, but this is just guestimating from the growth I see now.
I asked this before in the 1.2 thread, but are heavy billmen really so strong as their stats look like (I mean in game)? If they use the same animation as vanilla billmen, the stat difference is huge (5 vs. 10+ attack, cannot remember exact numbers). I suppose the stats may be misleading, as the animation seems to affect things more.
Total war games played so far:
STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2
Billmen are much more effective than their stats show, i've given them a new animation that makes them much more effective in combat.
And yes the money and population growth side of things needs to be tweaked for future versions.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Bookmarks