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Thread: Whats wrong with this?

  1. #1
    Could be your God Member Abokasee's Avatar
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    Default Whats wrong with this?

    Hi Everyone, anyway this is the problem (in export desr unit)

    type Animated_sticks
    dictionary Animated_sticks ;Animated-Sticks
    category infantry
    class light
    voice_type Light_1
    soldier sticks, 60, 60, 1.0
    animal stickburn
    attributes sea_faring, hide_forest, can_sap, hide_anywhere, very_hardy, can_swim
    formation 1.2, 1.3, 2.4, 2.4, 6, square
    stat_health 1, 0
    stat_pri 5, 10, no, 0, 0, melee, simple, slashing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 1, 1, 0, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, 0, 0, 0
    stat_mental 50, disciplined, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 100, 210, 70, 100, 10
    ownership slavs, roxolani

    Bits in bold are stuff I added after a test then added them then tested it again with it, im not sure what the problem is... before anyone ask were here is the descr animal file in the orginal RTW

    type stickburn
    class pig
    model sticksfire
    radius 0.75
    x_radius 0.35
    height 1.0
    mass 0.5

    can somebody correct it and tell me what ive done wrong, and here is the descr model bit (back in BI)

    type sticksfire
    skeleton fs_pig
    indiv_range 40
    texture bi/data/models_unit/textures/black
    texture roxolani, bi/data/models_unit/textures/white
    model_flexi bi/data/models_unit/scratchman.cas, 15
    model_flexi bi/data/models_unit/scratchman.cas, 30
    model_flexi bi/data/models_unit/scratchman.cas, 40
    model_flexi bi/data/models_unit/scratchman.cas, max
    model_sprite 60.0, data/sprites/romans_julii_roman_principes_sprite1.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
    Now with transparent layers!

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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Whats wrong with this?

    I've never tried doing things with animals but a couple of bits stand out, in the EDU entry if you look at existing versions for dogs and pigs the category line is:
    category handler
    not infantry

    Have you got a
    type sticks
    entry in DMB as well for the soldier / handler?

    the original pig entries in DMB doesn't have a texture line at all so I'm not sure how that's handled - maybe just the default for the model?
    in your DMB your first texture line doesn't have a faction I don't think you're supposed to do that, anyway. Second line;
    texture roxolani, bi/data/models_unit/textures/white
    should be
    texture roxolani, bi/data/models_unit/textures/white.tga
    assuming you have placed texture called 'white.tga.dds' in the textures folder,
    you should also probably comment off the sprite line if you haven't made sprite for the model.

    if none of that helps please explain what was working before / after your test and what crash symptoms are..
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  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Whats wrong with this?

    You cannot use anything other than wardog or pig as animals. Basically, you cannot use a normal soldier for this as you need them to have the dog or pig skeletons. The soldier's skeleton doesn't have the same animation routine list as the wardog and pig.

    I notice you use the scratchman model for the pig. This will not work because the scratchman model was exported as a soldier. If you want it as pig or wardog, I'll attach it to the skeleton and give you the models.

    Also, be caution but I don't think that you can have more than 1 wardog or pig in descr_animals.txt.

  4. #4
    Could be your God Member Abokasee's Avatar
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    Default Re: Whats wrong with this?

    Quote Originally Posted by wlesmana
    You cannot use anything other than wardog or pig as animals. Basically, you cannot use a normal soldier for this as you need them to have the dog or pig skeletons. The soldier's skeleton doesn't have the same animation routine list as the wardog and pig.

    I notice you use the scratchman model for the pig. This will not work because the scratchman model was exported as a soldier. If you want it as pig or wardog, I'll attach it to the skeleton and give you the models.

    Also, be caution but I don't think that you can have more than 1 wardog or pig in descr_animals.txt.
    Yeah thanks for the help everyone and could you do that please, thankyou

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