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Thread: House rules

  1. #1

    Default House rules

    I am planing to start a new campaign when EB 0.81 is relaesed: so i am just curious what your personal house rules are?

  2. #2
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: House rules

    I use quite a few.. I generally try to play within historical influences without anything too crazy happening.

    For instance, all coming of age heirs must be educated in the capital until they are "Men Grown".

    No trading of ancilliaries, except through families--father to son.

    Every army must have a general. No captains.

    etc..ill post more later on.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  3. #3

    Default Re: House rules

    It depends on the BATTLE difficulty for me.

    If I play VH/VH no holds bar, anything and everything goes.

    If I play VH/H, I tend to follow a historical expansion.
    No full mercenary/gaestae/triarii armies.

    If I play VH/M I follow a historical expansion, no bridge battles, no pursusly positioning my army inside enemy territory on a hill so the AI will attack me and I start on a hill.
    No ELITE only armies. Armies will have elites and non-elites.
    No Rushing AI UNLESS, I am KH or Aedui/Arverni.

    Those are my rulz, also, I can bend any of these rules depending on the situation. Say I am Getai with only 1 stack left, and the Romani come for me with 3 stacks, I WILL fight them on a bridge...... but thats just me

  4. #4
    Member Member scourgeofrome's Avatar
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    Default Re: House rules

    1.Generals lead armies if avaible.
    2.Have family members as governors (if they stink I hope they like army life).
    3.Give starting diplomat a vacation to other side of world with almost no hope of coming back (and get trade rights and alliances while he's at it).
    4.Try to stay at peace for as long as possible in order to build up cities to have better armies (I like to take things slow,though if war starts I can mass prduce armies).
    5.Have reasonable sized garrisons.If cities are close together (such as in the Balkans),garrisons are made to be able to make an army if needed.
    6.Have reasonable armies.No elite-only armies.Armies always have a variety of troops,though mostly infantry and missile with some cavalry.
    7.When siegeing,let the enemy sally unless a support force I can't handle is coming.
    Last edited by scourgeofrome; 12-19-2006 at 02:39.

  5. #5

    Default Re: House rules

    New generals go to Rome for tutoring.
    Only light cavalry may harass enemy routers (I often cheat on this with heavy cav, though, because I'm often feeling a bit of bloodlust).
    Diplomats usually specialize, hanging out near the capital of one kingdom, rarely travelling far (i.e. they are ambassadors, usually).
    Most armies are led by generals (although I do sometimes send out scouting parties of light cav that get ambushed occasionally when no spies are available)
    I try to have each general fight in a slightly different style, based on what his traits may be (a bit of roleplaying). Some generals will let a besieged enemy sally, others will assault a settlement on the first available turn. Some will position themselves on a hill and wait for the enemy to attack them, others will go to the enemy aggressively (the old Fabius Maximus/Marcellus rivalry, for those of you who've read Plutarch).

    Optimates and populares don't always get along (they rarely stay in the same cities for long, one usually strikes out)
    Optimates and populares might even have contrasting strategic aims during wartime
    Optimates and populares will focus on building different structures in a settlement

    Foreign and domestic policy overall varies depending on who is in power and their traits.

    VH/M as a rule

    When playing Rome:
    Legions gravitate to where they were levied (i.e. they return to their home provinces after a war, and after garrisons are placed in conquered provinces).

    I try to only make stacks that follow the legionary model (actually, I go by cohort, not by legion. One Camillan/Polybian cohort = 2 hastati, 2 principes, 1 triarii. One legion is 10 cohorts, so I usually have to split up cohorts by stacks. But I try not to think in legions, because of that. Rather, I try to think in terms of cohorts.

    Consuls usually MUST lead any war during their consular year. Sometimes this is a PAIN IN THE ASS, because it will TAKE their entire consular year to get INTO a war, but when fighting in Italy, it isn't that bad.

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