From a quite glance at the descr_events.txt file it would appear to happen around 1400-1408AD. That would be around turn 160+ (playing at the standard 2yrs/turn).
From a quite glance at the descr_events.txt file it would appear to happen around 1400-1408AD. That would be around turn 160+ (playing at the standard 2yrs/turn).
Last edited by Wizzie; 12-18-2006 at 22:39.
Current Campaign
Cool. Thanks for clearing that up.
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Gah! Turn 160!!!
Is it just me, or do Gunpowder & the New World seem to come ridiculously late in the campaign? Man, I really want to pick up my remaining 15 settlements usuing Gunpowder units and at least partly conquering the new world. But this means I need to spend the next 90+ turns playing defensively or seiging/sacking/abanoning settlements.
I think my next campaign, I will definitely look into modding the game so that this happens much sooner.
You think that's bad. I'm playing 2 turns/year. Once I arrive at Marrakesh I hope I can mod the Mongols in to arrive then. I just can't wait for muskets and canon ! weeeeeeeeeeeee !
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Given the campaign spans 1080 to 1530, and recalling that Columbus sailed the ocean blue in 1492, late seems reasonable. In the game you can probably get there by 1420 or so.Originally Posted by Flavius Gonzo
Yeah, my point on the timing was less on the historical aspect and more on the playability.
It seems to me, that regardless of what strategy I try to employ, I always end up expanding way too quickly. The difficulty for me seems to be this: even if I try to avoid any conflict with other factions, one of them invariably attacks me, leading to a full scale war. Economically, it's always better to pump everything into the war and destroy or cripple the other faction quickly. Waiting around during costs a lot in upkeep and you're missing out on trade rights, etc. Furthermore, the cities you capture early in the game are almost always better off than ones you conquer later.
Militarily it also often makes sense to grow quickly in the game. If you destroy an AI stack defending your own city it usually makes sense to push forward into the mostly defenseless city the AI army just left behind, rather than waiting and letting them build up a bigger garrison and having the extra city to recruit more cannon fodder.
So, when I'm playing, I feel like I'm constantly incentivized to expand quicker than I'd like, and damn it's a lot of turns until Gunpowder & The New World.
Don't Worry about getting there before your campaign ends. Just go ahead and get 45 provinces to win, then keep playing. Make it your personal goal to take over the entire map! That's what I've been doing anyway...
That is an option. But I find that by the time I get to 45 provinces anyway, the campaign becomes a total chore. Fending off continual badly planned AI assaults, moving govenors every turn, making sure I don't forget an agent sitting around doing nothing, etc, all that makes turns take too damn long late in the game.
I was just reading somewhere else about modding the game to make these events happen earlier, I think that's in order for me next campaign.
Yes, I agree, the New World is really more of a novelty than something that's part of a game winning strategy. But, then, it's a Medieval era game.Originally Posted by Flavius Gonzo
Perhaps the next game will be the era of colonization.
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