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    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Historical army compositions

    I'm with Zaknafien on this one...My standard early Republican legion is much smaller and *must* consists of:

    1 General (Must have a commanding position, like being a consul [in which case he can command 2 of these])
    3 Hastati
    3 Principes
    2 Triarii
    1 Equites/Equites Extraordinari/Other allied cavalry [read greek, gallic or whatever].
    2 Leves/Velites
    2 units of supporting infantry (Kretans, Slingers, Lucanians, Samnites, Pedites Extraordinari, Hoplites...etc...) » These are optional

    I like to have a strong RPG element in my games so I don't exploit the really deficient AI. An example of self-imposed elements are...

    *Don't chase the enemy after the battle is won (so much more of the enemy survives);
    *Keep Legions in forts along the Italian countryside [like an HQ's where they can muster and be refitted before a CO comes to take command] so there aren't legions running around by themselves;
    *Use 3 line formation with horse alae;
    *Never scout first with spies [increases chances of an ambush];
    *Only command battles where family members are present [for the rest I use auto-calc];
    *Never recruit more than 2 mercenaries for my armies [unless there's a Type 4 government in a city, in which case there can't be any more than 2 of my units, *or* there's a Type 3, in which case the ratio must be 1:1];
    *Only advance into areas where there's an obvious need to intervene (not conquering just for the hell of it);
    *Don't keep provinces that formerly belongued to an ally;
    *After a campaign the legion must return home, after exchanging it with a garrison force of Rorarii or similar...
    Last edited by Sarcasm; 12-19-2006 at 02:29.



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