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Thread: Which units are affected by the two-handed bug?

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  1. #1

    Default Re: Which units are affected by the two-handed bug?

    Quote Originally Posted by Mincemeat
    Using this list if I dont want to install any mods what would be the best faction who dont use any 2H bug units to do a long campaign with until the 2nd patch in February

    France?
    why not install a mod?

    the problem effects the whole game. even if your faction doesnt have bugged units if you fight a gainst a faction which does its not going to be a fair fight.

    i would suggest downloading zxiangs fix from here.


    http://www.twcenter.net/forums/showthread.php?t=74094

    or alternatively have a go at switching the animation for various units around by yourself as described here:

    https://forums.totalwar.org/vb/showthread.php?t=74127

    the "fixed" units do seem a little powerful following either method, and if that bothers you you might want to cinsider increasing their prices

  2. #2

    Default Re: Which units are affected by the two-handed bug?

    As a matter of information to those who are a bit skittish about the complications of setting up a mod, for these types of changes, it isn't really necessary.

    Having the luxury of two machines, one of which I unpacked the files, and the other which is setup with just the packed but patched v1.1 of MTW2, it is very easy to just place only an edited copy of "export_descr_unit.txt" in the "\data" folder without unpacking all the rest of the files (7+ Gbytes), in an unpacked v1.1 installation.

    Once you create the Batch file with the line referred to in the unpacker folder:

    medieval2.exe --io.file_first

    You can then either run the game from the original icon which launches the Medieval2.exe v1.1 without any switches or run the above created Batch file to start medieval2.exe with the modified "export_descr_unit.txt" and any changes contained therein.

    It is not necessary to have all the other non-edited files unpacked, indeed, it is a waste of Hard Disk space to do so, unless you are searching thru them to see what they might contain for other research purposes.

    Being unfamiliar with the web site, it would be helpful if someone would post an "unmodified" copy of "export_descr_unit.txt", so others could do their own temporary fixes, and then run them as they wish.
    Last edited by Gray_Lensman; 12-20-2006 at 07:38.

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