As a matter of information to those who are a bit skittish about the complications of setting up a mod, for these types of changes, it isn't really necessary.
Having the luxury of two machines, one of which I unpacked the files, and the other which is setup with just the packed but patched v1.1 of MTW2, it is very easy to just place only an edited copy of "export_descr_unit.txt" in the "\data" folder without unpacking all the rest of the files (7+ Gbytes), in an unpacked v1.1 installation.
Once you create the Batch file with the line referred to in the unpacker folder:
medieval2.exe --io.file_first
You can then either run the game from the original icon which launches the Medieval2.exe v1.1 without any switches or run the above created Batch file to start medieval2.exe with the modified "export_descr_unit.txt" and any changes contained therein.
It is not necessary to have all the other non-edited files unpacked, indeed, it is a waste of Hard Disk space to do so, unless you are searching thru them to see what they might contain for other research purposes.
Being unfamiliar with the web site, it would be helpful if someone would post an "unmodified" copy of "export_descr_unit.txt", so others could do their own temporary fixes, and then run them as they wish.
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