Hotseat is not hard at all to set up - in fact, i just tested it with my friend and it is surprisingly user-friendly. Doing it with other people is as easy as sending a save file to the next person. :)
Although i do agree - it will take forever.
Hotseat is not hard at all to set up - in fact, i just tested it with my friend and it is surprisingly user-friendly. Doing it with other people is as easy as sending a save file to the next person. :)
Although i do agree - it will take forever.
But saving the game will let the next player see your positions ect. Or is it such that the game stops after you press end turn or something?
This could be fun...
You may not care about war, but war cares about you!
been experimenting, it actually works as a hotseat campaign, and works well from wot i saw. there are a few minor drawbacks that i could see in my short foray into a multiplayer camp with 1 player as england 1 player as france including.
Battles- must be auto calced or only 1 player can command, seeing as its hot seat. for example, using the french army i attacked a british army, i was able to command, and as such i slaughtered the other players army without him having any input.
camp map- there seems to be some end of turn notices missing, as the english i didnt get an end of turn report, or a notice that my army had been slaughtered.
- the ai still has some control over things, for example i randomsed the english prisoners and the computer accepted without giving the english player a chance to do anything.i would assume the same would be said of diplomacy, would be left to the ai, which would be kinda annoying, alhtough i didnt try for any diplomacy between the 2 player factions.
After player for a few turns its my beliefe that this was an intended feature by CA to answer the call for a multiplayer camp, its very VERY easy to setup and theres little screens at the beginning of each human players turn with the faction they are controlling on it. IT seems like an extra unpolished feature they chucked for us to discover.
Cheers Knoddy
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
Diplomacy between human factions does not involve the AI at all - One player will make his offer, then when its the other persons turn they will accept/decline/etc.
YEAH! YEAH!
after all these years they finally added a multiplayer campaign option. just hotseat but better than nothing. now dear CA add a lan option in the next patch and i will name my first born after you guys! *bows*
Yeah, but every time I think about how it would work I worry, I want this option badly but the current campaign mechanic would interfereOriginally Posted by Heinrich VI
i.e. I move Army half way to the end of its possible move area and attack a Player faction and I still have half the possible move left. We battle MP style and one of us (lets say me) and I want to move the Army on.
What happens while I'm moving stuff around, how would the Player (other than taking turns) fight battles like these? Otherwise I would love a real time campaign turn for and between Player factions then turns for AI factions but I can't see it working in the current way, MTW or STW style campaign maps would be possible ....
*starts writing xmas list*
Well you found fight battles MP, that's impossible tho someone at .com had a good solution:
http://p223.ezboard.com/Cant-find-a-...ID=12290.topicI think this engine can be modified to play multiplayer battles as well. The battles could be "saved" and played at the end of the round. Becouse of the player 1 advantage as starting player, the starting player each round should be diffrent. So player 2 would start the second round and so on, all AI would be always the last ones to make a move (let them die, once for all and solve all AI issues that there are so many of). I believe that this is far from beign impossible. And they can even (at least) fix it up a bit in next patch.
Originally Posted by chunkynut
For me, it is somewhat easy.
The perfect way to MP campaign would be:
- You have players.. playing. Each player has max 5 minutes (it somewhat reminds me of the Heroes saga) to play on the strategic map (I hope I'm not confusing it with the other, tactical one, I'm not entirely sure which is which) so he can buy & move units & send emissaries, assasins etc.
AFTER he finishes this, he will click End Turn and the next player will have the option to select his troops & move around. However, if the first player decides that he wants to get involved in a battle, then.. things might get complicated.
Because battles tend to take a great amount of time, the defending player will have the option of either retreat or fight. If he choses to retreat, then things will settle down pretty easy. But, if he choses to fight then a pannel will be shown to all the players chosing the way the fight will take place. Either Automatic or Personal. If more than (or exactly) 50% of the votes are for either one of the vote results, then that vote option will come into effect. Non-participants at the war can spectate the war.
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