Quote Originally Posted by chunkynut
Yeah, but every time I think about how it would work I worry, I want this option badly but the current campaign mechanic would interfere

i.e. I move Army half way to the end of its possible move area and attack a Player faction and I still have half the possible move left. We battle MP style and one of us (lets say me ) and I want to move the Army on.

What happens while I'm moving stuff around, how would the Player (other than taking turns) fight battles like these? Otherwise I would love a real time campaign turn for and between Player factions then turns for AI factions but I can't see it working in the current way, MTW or STW style campaign maps would be possible ....

*starts writing xmas list*

For me, it is somewhat easy.

The perfect way to MP campaign would be:

- You have players.. playing. Each player has max 5 minutes (it somewhat reminds me of the Heroes saga) to play on the strategic map (I hope I'm not confusing it with the other, tactical one, I'm not entirely sure which is which) so he can buy & move units & send emissaries, assasins etc.

AFTER he finishes this, he will click End Turn and the next player will have the option to select his troops & move around. However, if the first player decides that he wants to get involved in a battle, then.. things might get complicated.

Because battles tend to take a great amount of time, the defending player will have the option of either retreat or fight. If he choses to retreat, then things will settle down pretty easy. But, if he choses to fight then a pannel will be shown to all the players chosing the way the fight will take place. Either Automatic or Personal. If more than (or exactly) 50% of the votes are for either one of the vote results, then that vote option will come into effect. Non-participants at the war can spectate the war.